Ethereum on ARM. New Eth2.0 Raspberry Pi 4 image for joining the Medalla multi-client testnet. Step-by-step guide for installing and activating a validator (Prysm, Teku, Lighthouse and Nimbus clients included)
TL;DR: Flash your Raspberry Pi 4, plug in an ethernet cable, connect the SSD disk and power up the device to join the Eth2.0 medalla testnet. The image takes care of all the necessary steps to join the Eth2.0 Medalla multi-client testnet , from setting up the environment and formatting the SSD disk to installing, managing and running the Eth1.0 and Eth2.0 clients. You will only need to choose an Eth2.0 client, start the beacon chain service and activate / run the validator. Note: this is an update for our previous Raspberry Pi 4 Eth2 image  so some of the instructions are directly taken from there.
Based on Ubuntu 20.04 64bit.
Automatic USB disk partitioning and formatting
Adds swap memory (ZRAM kernel module + a swap file)
Changes the hostname to something like “ethnode-e2a3e6fe” based on MAC hash
Automatically syncs Eth1 Goerli testnet (Geth)
Includes an APT repository for installing and upgrading Ethereum software
Includes 4 Eth2.0 clients
Includes EF eth2.0-deposit-cli tool
Includes 5 monitoring dashboards based on Grafana / Prometheus
Geth: 1.9.20  (official binary) configured for syncing Goerli Testnets
Eth2.0-deposit-cli: 0.2.1 (bundled) 
Prysm: 1.0.0alpha24 
Beacon Chain (official binary)
Validator binary (official binary)
Teku: 0.12.4alpha+20200821 (compiled) 
Lighthouse 0.2.8 (official binary) 
Nimbus 0.5.0 (compiled) 
Grafana 7.0.4 (official package) 
INSTALLATION GUIDE AND USAGE
RECOMMENDED HARDWARE AND SETUP
Raspberry 4 (model B) - 4GB or 8GB (8 GB RAM highly recommended)
MicroSD Card (16 GB Class 10 minimum)
SSD USB 3.0 disk (see storage section)
A case with heatsink and fan (Optional but strongly recommended)
USB keyboard, Monitor and HDMI cable (micro-HDMI) (Optional)
STORAGE You will need an SSD to run the Ethereum clients (without an SSD drive there’s absolutely no chance of syncing the Ethereum blockchain). There are 2 options: Use an USB portable SSD disk such as the Samsung T5 Portable SSD. Use an USB 3.0 External Hard Drive Case with a SSD Disk. In our case we used a Inateck 2.5 Hard Drive Enclosure FE2011. Make sure to buy a case with an UASP compliant chip, particularly, one of these: JMicron (JMS567 or JMS578) or ASMedia (ASM1153E). In both cases, avoid getting low quality SSD disks as it is a key component of your node and it can drastically affect the performance (and sync times). Keep in mind that you need to plug the disk to an USB 3.0 port (in blue). IMAGE DOWNLOAD AND INSTALLATION 1.- Download the image: http://www.ethraspbian.com/downloads/ubuntu-20.04.1-preinstalled-server-arm64+raspi-eth2-medalla.img.zip SHA256 149cb9b020d1c49fcf75c00449c74c6f38364df1700534b5e87f970080597d87 2.- Flash the image Insert the microSD in your Desktop / Laptop and download the file. Note: If you are not comfortable with command line or if you are running Windows, you can use Etcher  Open a terminal and check your MicroSD device name running: sudo fdisk -l You should see a device named mmcblk0 or sdd. Unzip and flash the image: unzip ubuntu-20.04.1-preinstalled-server-arm64+raspi-eth2-medalla.img.zip sudo dd bs=1M if=ubuntu-20.04.1-preinstalled-server-arm64+raspi.img of=/dev/mmcblk0 conv=fdatasync status=progress 3.- Insert de MicroSD into the Raspberry Pi 4. Connect an Ethernet cable and attach the USB SSD disk (make sure you are using a blue port). 4.- Power on the device The Ubuntu OS will boot up in less than one minute but you will need to wait approximately 7-8 minutes in order to allow the script to perform the necessary tasks to install the Medalla setup (it will reboot again) 5.- Log in You can log in through SSH or using the console (if you have a monitor and keyboard attached)
User: ethereum Password: ethereum
You will be prompted to change the password on first login, so you will need to log in twice. 6.- Forward 30303 port in your router (both UDP and TCP). If you don’t know how to do this, google “port forwarding” followed by your router model. You will need to open additional ports as well depending on the Eth2.0 client you’ve chosen. 7.- Getting console output You can see what’s happening in the background by typing: sudo tail -f /valog/syslog 8.- Grafana Dashboards There are 5 Grafana dashboards available to monitor the Medalla node (see section “Grafana Dashboards” below).
The Medalla Eth2.0 multi-client testnet
Medalla is the official Eth2.0 multi-client testnet according to the latest official specification for Eth2.0, the v0.12.2  release (which is aimed to be the final) . In order to run a Medalla Eth 2.0 node you will need 3 components:
An Eth1.0 node running the Goerli testnet in sync . Geth in our case.
An Eth2.0 Beacon Chain connected to the Eth1.0 node. You will need to choose a client here (Prysm, Lighthouse, Teku or Nimbus)
An Eth2.0 Validator connected to the Beacon Chain (same client as the Beacon Chain)
The image takes care of the Eth1.0 setup. So, once flashed (and after a first reboot), Geth (Eth1.0 client) starts to sync the Goerli testnet. Follow these steps to enable your Eth2.0 Ethereum node: CREATE THE VALIDATOR KEYS AND MAKE THE DEPOSIT We need to get 32 Goerli ETH (fake ETH) ir order to make the deposit in the Eth2.0 contract and run the validator. The easiest way of getting ETH is by joining Prysm Discord's channel. Open Metamask , select the Goerli Network (top of the window) and copy your ETH Address. Go to: https://discord.com/invite/YMVYzv6 And open the “request-goerli-eth” channel (on the left) Type: !send $YOUR_ETH_ADDRESS (replace it with the one copied on Metamask) You will receive enough ETH to run 1 validator. Now it is time to create your validator keys and the deposit information. For your convenience we’ve packaged the official Eth2 launchpad tool . Go to the EF Eth2.0 launchpad site: https://medalla.launchpad.ethereum.org/ And click “Get started” Read and accept all warnings. In the next screen, select 1 validator and go to your Raspberry Pi console. Under the ethereum account run: cd && deposit --num_validators 1 --chain medalla Choose your mnemonic language and type a password for keeping your keys safe. Write down your mnemonic password, press any key and type it again as requested. Now you have 2 Json files under the validator_keys directory. A deposit data file for sending the 32 ETH along with your validator public key to the Eth1 chain (goerli testnet) and a keystore file with your validator keys. Back to the Launchpad website, check "I am keeping my keys safe and have written down my mnemonic phrase" and click "Continue". It is time to send the 32 ETH deposit to the Eth1 chain. You need the deposit file (located in your Raspberry Pi). You can, either copy and paste the file content and save it as a new file in your desktop or copy the file from the Raspberry to your desktop through SSH. 1.- Copy and paste: Connected through SSH to your Raspberry Pi, type: cat validator_keys/deposit_data-$FILE-ID.json (replace $FILE-ID with yours) Copy the content (the text in square brackets), go back to your desktop, paste it into your favourite editor and save it as a json file. Or 2.- Ssh: From your desktop, copy the file: scp [email protected]$YOUR_RASPBERRYPI_IP:/home/ethereum/validator_keys/deposit_data-$FILE_ID.json /tmp Replace the variables with your data. This will copy the file to your desktop /tmp directory. Upload the deposit file Now, back to the Launchpad website, upload the deposit_data file and select Metamask, click continue and check all warnings. Continue and click “Initiate the Transaction”. Confirm the transaction in Metamask and wait for the confirmation (a notification will pop up shortly). The Beacon Chain (which is connected to the Eth1 chain) will detect this deposit (that includes the validator public key) and the Validator will be enabled. Congrats!, you just started your validator activation process. CHOOSE AN ETH2.0 CLIENT Time to choose your Eth2.0 client. We encourage you to run Lighthouse, Teku or Nimbus as Prysm is the most used client by far and diversity is key to achieve a resilient and healthy Eth2.0 network. Once you have decided which client to run (as said, try to run one with low network usage), you need to set up the clients and start both, the beacon chain and the validator. These are the instructions for enabling each client (Remember, choose just one Eth2.0 client out of 4): LIGHTHOUSE ETH2.0 CLIENT 1.- Port forwarding You need to open the 9000 port in your router (both UDP and TCP) 2.- Start the beacon chain Under the ethereum account, run: sudo systemctl enable lighthouse-beacon sudo systemctl start lighthouse-beacon 3.- Start de validator We need to import the validator keys. Run under the ethereum account: lighthouse account validator import --directory=/home/ethereum/validator_keys Then, type your previously defined password and run: sudo systemctl enable lighthouse-validator sudo systemctl start lighthouse-validator The Lighthouse beacon chain and validator are now enabled PRYSM ETH2.0 CLIENT 1.- Port forwarding You need to open the 13000 and 12000 ports in your router (both UDP and TCP) 2.- Start the beacon chain Under the ethereum account, run: sudo systemctl enable prysm-beacon sudo systemctl start prysm-beacon 3.- Start de validator We need to import the validator keys. Run under the ethereum account: validator accounts-v2 import --keys-dir=/home/ethereum/validator_keys Accept the default wallet path and enter a password for your wallet. Now enter the password previously defined. Lastly, set up your password and start the client: echo "$YOUR_PASSWORD" > /home/ethereum/validator_keys/prysm-password.txt sudo systemctl enable prysm-validator sudo systemctl start prysm-validator The Prysm beacon chain and the validator are now enabled. TEKU ETH2.0 CLIENT 1.- Port forwarding You need to open the 9151 port (both UDP and TCP) 2.- Start the Beacon Chain and the Validator Under the Ethereum account, check the name of your keystore file: ls /home/ethereum/validator_keys/keystore* Set the keystore file name in the teku config file (replace the $KEYSTORE_FILE variable with the file listed above) sudo sed -i 's/changeme/$KEYSTORE_FILE/' /etc/ethereum/teku.conf Set the password previously entered: echo "yourpassword" > validator_keys/teku-password.txt Start the beacon chain and the validator: sudo systemctl enable teku sudo systemctl start teku The Teku beacon chain and validator are now enabled. NIMBUS ETH2.0 CLIENT 1.- Port forwarding You need to open the 19000 port (both UDP and TCP) 2.- Start the Beacon Chain and the Validator We need to import the validator keys. Run under the ethereum account: beacon_node deposits import /home/ethereum/validator_keys --data-dir=/home/ethereum/.nimbus --log-file=/home/ethereum/.nimbus/nimbus.log Enter the password previously defined and run: sudo systemctl enable nimbus sudo systemctl start nimbus The Nimbus beacon chain and validator are now enabled. WHAT's NEXT Now you need to wait for the Eth1 blockchain and the beacon chain to get synced. In a few hours the validator will get enabled and put into a queue. These are the validator status that you will see until its final activation:
DEPOSITED (the beacon chain detected the 32 ETH deposit with your validator public key)
PENDING (you are in a queue for being activated)
Finally, it will get activated and the staking process will start. Congratulations!, you join the Medalla Eth2.0 multiclient testnet!
We configured 5 Grafana Dashboards to let users monitor both Eth1.0 and Eth2.0 clients. To access the dashboards just open your browser and type your Raspberry IP followed by the 3000 port:
Lots of info here. You can see for example if Geth is in sync by checking (in the Blockchain section) if Headers, Receipts and Blocks fields are aligned or find Eth2.0 chain info.
Updating the software
We will be keeping the Eth2.0 clients updated through Debian packages in order to keep up with the testnet progress. Basically, you need to update the repo and install the packages through the apt command. For instance, in order to update all packages you would run: sudo apt-get update && sudo apt-get install geth teku nimbus prysm-beacon prysm-validator lighthouse-beacon lighthouse-validator Please follow us on Twitter in order to get regular updates and install instructions. https://twitter.com/EthereumOnARM
Disclaimer: This is my arbitrary summary for myself, so there could be some misunderstandings. If you want the full picture, I recommend reading the full thread. But, for a guy who just settles with 'less than perfect' summary, why not sharing my own? Billy-IF All the key research questions in coordicide have been answered. The challenges lying are implementing and testing our solution. We are implementing our solution into the Pollen Testnet and typing it up into our research specifications**(the specifications, while not complete, will hopefully be made publicly available soon).** **After these tasks are done, our solution will go through a rigorous testing phase.**During this time, we will collect performance data, look for attack vectors, and tune the parameters. domsch the only way for IOTA and crypto-currencies in general to be adopted is via clear and strong regulatory guidelines and frameworks. We often have the situation where a company reaches out to us and wants to use the IOTA token, but they are simply not able to due to uncertainties in regards to taxes, accounting, legal and regulatory questions. The EU is taking a great stance with their new proposal (called MICA) to provide exactly this type of regulatory clarity and guidance we need. So we are very happy about that and see this as a great development for the adoption of IOTA. We are very active in INATBA (in fact Julie is still on the board), are in the Executive Committee of the Digital Chamber of Commerce (https://digitalchamber.org) and are actively working with other regulatory bodies around the world.I think thatespecially in 2021, we will be much more pro-active with our outreach and efforts to push for more regulatory guidance (for the IOTA Token, for Tokenization, Smart Contracts, etc.). We are already talking with companies to start case studies around what it means to use the IOTA token - so that will be exciting. domsch actual product development, will really help us to convince regulators and lawmakers of what IOTA is intended for and where its potential lies. DavidSonstebo We are actively participating in regulatory matters via entities such as INATBA, as well as with local regulators in individual countries to help shape regulations to favor the adoption of crypto. once the use cases can display real-world value, then deployments will happen regardless. serguei_popov "The multiverse" is quite an ingenious and promising idea that has many components. Actually, quite some of those are being incorporated to the Coordicide already now. The most "controversial" part, though, is the pure on-Tangle voting -- Hans thinks it should work fine while I think that it can be attacked Billy-IF Several of our modules have been devloped jointly with researchers in academia. For example, our rate control module is being developed jointly with professor Robert Shorten **and his team at Imperial College. Moreover,**our team has published several papers in peer reviewed journals and conference proceedings, We are also making sure the entire protocol is audited. First, we have a grant given to Professor Mauro Conti specifcally to vet our solution. you may hear an announcement regarding a similar grant to a second university.Second, eventually will offer bug bounties on our testnet. Lastly, we will hire some firm to audit our software and our protocol. domsch I would say thatthe entire enterprise and also the broader crypto-community is certainly actively following our developments around Coordicide**.** Once that is removed, and with the introduction of Tokenization and Smart Contracts as Layer 2 solutions, there is no reason not to switch to IOTA. there are probably even more who will reach out once we've achieved our objective of being production ready. serguei_popov Our objective is to have Honey ready within the first half of 2021. we are very confident that Coordicide will happen in time. Billy-IF For Chrysalis, we will implement a deposit system. In order for an address to receive dust (which will be explicitly defined as any output with value less than a certain threshold), that address must already have a minimum balance (either 1 MIota or 1 KIota).The total ordering in conflict white flag makes this solution incredibly easy to implement. this solution in the Coordicide needs alterations, because of the lack of total ordering. HusQy_IOTA Sharding is part of IOTA 3.0 and currently still in research. there are of course some hard questions that need to be answered but we are pretty confident that these questions can and will be answered. Billy-IF **Having these layers helps keep the protocol modular and organized.****Indeed,****it is important to be able to track dependencies between the modules, particularly for standardization purposes.As your question suggests, a key component of standardization is the ability to update the standard(no living protocol is completely static).**Standardization will be accompanied by a versioning system, which tracks backwards compatibility. Billy-IF Well, let me try to clear these things up. -The congestion control mechanisms are indifferent to the types of messages in the tangle. Thus non-value transactions (data messages) will be processed in the same way as value transactions (value messages). Thus, in times of congestion, a node will require mana in order to issue either of them. -You will not need mana to simply “set up a node” and monitor the tangle. However, in order to send transactions (or issue any messages) you will need mana in times of congestion. IF_Dave **The next big one is next month:**Odyssey Momentum; This is a huge multi-day DLT focussed hackathon with a lot of teams and big companies/governments involved working on solutions for the future. The IOTA Foundation is a Ecosystem member of Odyssey and we will be virtually present during the hackathon to help and guide teams working with IOTA. Billy-IF Coordicide will not fail. We are working very carefully to make sure that coordicide is a success, and we will not launch Iota 2.0 until it has gone through the proper testing. domsch Everyone internally and also our partners are very confident in the path that we've defined. Failure is not an option for us :) HusQy_IOTA We will most probably see a slight delay and see Nectar early 2021 instead. DavidSonstebo No, IF is not running out of money, this narrative has been repeated for 3 years now, yet we're still operating. Of course, bear markets impact our theoretical runway, but The IOTA Foundation is hard at work at diversifying revenue streams so that we become less and less dependent on the token holdings. IF_Dave We are constantly working on getting more exchanges to list IOTA, we however do not pay for listings Some exchanges require a standard signature scheme with the introduction of ed25519 in Chrysalis phase 2 that will be introduced and no longer be a restriction. HusQy_IOTA Being feeless is one of the most important aspects here since a new technology usually only gets adopted if it is either better or easier to use than existing solutions. if it enables new use cases that would be completely impossible with the existing infrastructure. That is the single biggest reason why I think that IOTA will prevail. An example for such a "new" use case is the Kupcrush use case presented by Terry domsch there are so many amazing use cases enabled with IOTA I would say that****the most specific use cases which gets me really excited is conditional access control based on IOTA payments - in particular for the sharing economy. IOTA Access + IOTA tokens really enable so many exciting new possibilities. Billy-IF In fact, with coordicide research coming to an end, we have already started to look into sharding**.**Indeed, sharding will provide the scalability needed to handle the demands of an IoT enabled world. Billy-IF We have designed Iota 2.0 to not have large concentrations of power. Unlike PoS systems, Iota will not be a block chain and thus will not be limited by a leader election process. in a DAG, people can information in parallel, and so nodes with small amounts of mana can create messages at the same time with large mana holders. Billy-IF **In any DLT, "voting" needs a sybil protection system, and thus "voting power" is linked to some scarce resource.****Typically the allocation of any resource follows some sort of Zipf distribution, meaning that some people will have a lot, and others not.**The best we can do is to make sure that the little guys get their fair share of voting power. HusQy_IOTA With Chrysalis and coordicide we are finally moving to being production ready which will most probably also lead to a bigger market share as partners will start to use the technology which will increase the demand for tokens. HusQy_IOTA Privacy features are currently not being researched and it might be hard to support that on layer1 but privacy features could definitely be implemented as a 2nd layer solution domsch We focus on making the base layer of IOTA (namely transactional settlement) as secure and fast as possible. Many of the greater extensions to this core functionality are built on layer 2 (we already have Streams, Access, Identity and now also Smart Contracts) HusQy_IOTA There are discussions about increasing the supplyto be able to still have micro transactions if the token would i.e. cost a few hundred dollars per MIOTAbut we have not made a final decision, yet. IF_Dave We think we have a edge over other technology especially when it comes to fee-less transactions allowing a lot of use-cases that would otherwise be impractical or impossible.Adoption is not a given but a useful technology will be utilized with the right functionality, DavidSonstebo **why we have such a widespread strategy of driving IOTA, not only its development but in industry, academia, regulatory circles, raising awareness, funding ecosystem efforts etc.**I am confident in the position we are in right now. There is a clear demand for financial disruption, data security, and automation. someone has to assemble a killer application that meets the demand; IF is pushing for this with partners Billy-IF Our goal is to have at least 1000 TPS. Billy-IF Personally, I think our congestion control algorithm is our greatest innovation. our algorithm can be used in any adversarial setting requiring fairness and consistency.Keep an eye out for a blog post that I am writing about it. HusQy_IOTA about proof of inclusion? I have started implementing a proof of concept locally and the required data structures and payload types are already done but we won't be able to integrate this into goshimmer until we are done with the current refactoring of the code. Jakub_Cech **Many of the changes that are part of the Chrysalis would have made it and will make it into Coordicide.**Like the atomic transactions with binary layout. The approach we took was actually opposite - as in, what are the improvements we can already make in the current network without having to wait for Coordicide, and at the same time without disrupting or delaying Coordicide? Billy-IF All the key research questions in coordicide have been answered. in reality, the biggest research challenges are behind us. Jakub_Cech When Chrysalis part 2 will be live? We are still aiming for 2020****as still reflected at roadmap.iota.org. **We want to have a testnet where everyone can test things like the new APIs on, and some initial implementations of specific client libraries****to work with.**This will also allow us to test the node (both Hornet and Bee)implementations more in the wild. The new wallet will also be tested on that testnet. The whole testing phase will be a big endeavor, and, at the same time, we will also start auditing many of the implementations, Billy-IF We are in contact currently with OMG, and they are advising us on how to draft our specifications in order to ease the standardization process. Coordicide, or Iota 2.0, actually provides us a chance to start off with a clean state, since we are building it from the ground up with standardization in mind. IF_Dave The focus at this point is delivering Chrysalis and Coordicide. DeFi could possibly be done with Smart contracts at a given moment but it's not a focus point at this stage. domsch about price? We are quite frankly not worried about that. Knowing everything that we have in the pipeline, our ecosystem and how everything around IOTA will mature over the next few months, I am sure that the entire crypto ecosystem will wake up to IOTA and its potential. **Many participants in the market still have outdated information from 2017 about us, so there is certainly some education to do.**But with Chrysalis and the Coordicide progress, all of that will change. domsch At the core of it, the IOTA Foundation is a leader in trust protocols and digital infrastructure.We will always remain a R&D organization at our core, as there is a lot more development we can lead when it comes to make our society and economy more fair, trustless and autonomous. I certainly see us evolving into a broader think-tank and expert group to advise governments and large corporations on their strategies - in particular around data, identity and IoT. HusQy_IOTA barely any cryptocurrency gets used in the real world. IOTA will soon start to actually be used in real world products and it is likely that this will also have an impact on the price (but I can't really give any details just yet). domsch ISCP (IOTA Smart Contract Protocol) is based on cryptographic consensus via BLS threshold signatures. That means a certain pre-defined amount of key holders have to come together to alter the state of the contract****or to send funds around. **If majority of the nodes are offline, the threshold will not be reached and the contract cannot be executed anymore.**There are various ways in howwe are lookingat this right now onhow to make SC recoveryand easy transitions possible. **The beauty of ISCP is that we have a validator set which you can define (can be 3 or it can be 100+), and via an open selection process we can really ensure that the network will be fully decentralized and permissionless.Every smart contract committee (which will be its own network of course) is leveraging the IOTA ledger for security and to make it fully auditable and tamper-proof.**Which means that if a committee acts wrong, we have cryptographic proof of it and can take certain actions. This makes our approach to smart contracts very elegant, secure and scalable. Billy-IF No, we will not standardize Iota 1.5. Yes, we do hope that standardization will help adoption by making it easier for corporates to learn our tech. serguei_popov In general, I also have to add thatI'm really impressed by the force of our research department, and I think we have the necessary abilities to handle all future challenges that we might be facing. Billy-IF In coordicide, i.e. Iota 2.0, yes all nodes have to process all transactions and must receive all data. Our next major project is sharding, i.e. Iota 3.0 which will remove this requirement, and increase scalability. FPC begins to be vulnerable to attack if the attacker has 30%-40% of the active consensus mana. HusQy_IOTA There is no doubt about coordicide working as envisioned. HusQy_IOTA When will companies fully implement iota tech? Soon(TM) :P Billy-IF Well first, we are going to make sure that we dont need a plan B :) Second, our plans for the actual deployment are still under discussion. Lastly, we will make sure there is some sort of fail safe, e.g. turning the coordinator back on, or something like that. Billy-IF All the key research questions in coordicide have been answered, and each module is designed. Billy-IF What will be standardized is the behavior of the modules, particularly their interactions with other nodes and wallets. Implementation details will not be standardized. The standardization will allow anyone to build a node that can run on the IOTA 2.0 network. DavidSonstebo Tangle EE has its own Slack (private) and calls, so the lack of activity can probably be explained in that fashion. Coordicide will have an impact on all of IOTA :) There's certainly a lot of entities awaiting it, but most will start building already with Chrysalis v2, since it solves most pain points. Billy-IF If there are no conflicts, a message will be confirmed if it receives some approvals. We estimate that this should happen within 10-20 seconds. To resolve a conflict, FPC will typically take another 4 minutes, according to our simulator. Since conflicts will not affect honest users, most transactions will have very short confirmation times. Billy-IF a colored coin supply cannot exceed that of all Iota. You could effectively mint a colored coin supply using a smart contract, although there would be performance downsides. There are no plans to increase the supply.The convergence to binary will not affect the supply nor anyone's balances. HusQy_IOTA Both, Radix and Avalanche have some similarities to IOTA: - Avalanche has a similar voting scheme and also uses a DAG - Radix uses a sharding approach that is similar to IOTAs "fluid sharding" I don't really consider them to compete with our vision since both projects still rely on fees to make the network work. Centralized solution can however never be feeless and being feeless is not just a "nice feature" but absolutely crucial for DLT to succeed in the real world. Having fees makes things a lot easier and Coordicide would already be "done" if we could just use fees but I really believe that it is worth "going the extra mile" and build a system that is able to be better than existing tech.
Ethereum on ARM. New Eth2.0 Raspberry pi 4 image for automatically joining Prylabs Onyx Eth2.0 testnet. Step-by-step guide for installing and activating a validator.
TL;DR:Flash your Raspberry Pi 4, plug in an ethernet cable, connect the SSD disk and power up the device to join the Eth2.0 Onyx testnet. The image takes care of all the necessary steps to join the Eth2.0 Onyx testnet , from setting up the environment and formatting the SSD disk to installing and running the Ethereum Eth1.0 and Eth2.0 clients as well as starting the blockchains synchronization (for both Geth Eth1.0 Goerli  and Prysm  Eth2.0 Beacon Chain). You will only need to create a validator account, send the deposit of 32 Goerli ETH to the Onyx contract and start the validator systemd service. MAIN FEATURES
Based on Ubuntu 20.04 64bit. See 
Automatic USB disk partitioning and formatting
Adds swap memory (ZRAM kernel module + a swap file)
Changes the hostname to something like “ethnode-e2a3e6fe” based on MAC hash
Automatically syncs Eth1 Goerli (Geth) and Eth2 Beacon Chain (Prysm)
Includes an APT repository for installing and upgrading Ethereum software
Includes a monitoring dashboard based on Grafana / Prometheus
Geth: 1.9.15  (official binary) configured for syncing Goerli Testnets
Prysm: 1.0.0alpha13 
Beacon Chain (official binary)
Validator binary (official binary)
Grafana 7.0.4 
INSTALLATION GUIDE AND USAGE
RECOMMENDED HARDWARE AND SETUP
Raspberry 4 (model B) - 4GB or 8GB ((GB highly recommended)
MicroSD Card (16 GB Class 10 minimum)
SSD USB 3.0 disk (see storage section)
30303 Port forwarding (Eth 1.0) and 13000 port forwarding (Eth 2.0)
A case with heatsink and fan (Optional but strongly recommended)
USB keyboard, Monitor and HDMI cable (micro-HDMI) (Optional)
STORAGE You will need and SSD to run the Ethereum clients (without an SSD drive there’s absolutely no chance of syncing the Ethereum blockchain). There are 2 options:
Use an USB portable SSD disk such as the Samsung T5 Portable SSD.
Use an USB 3.0 External Hard Drive Case with a SSD Disk. In our case we used a Inateck 2.5 Hard Drive Enclosure FE2011. Make sure to buy a case with an UASP compliant chip, particularly, one of these: JMicron (JMS567 or JMS578) or ASMedia (ASM1153E).
In both cases, avoid getting low quality SSD disks as it is a key component of you node and it can drastically affect the performance (and sync times). Keep in mind that you need to plug the disk to an USB 3.0 port (in blue). IMAGE DOWNLOAD AND INSTALLATION 1.- Download the image: http://www.ethraspbian.com/downloads/ubuntu-20.04-preinstalled-server-arm64+raspi-eth2-onyx.img.zip SHA256 13bc7ac4de6e18093b99213511791b2a24b659727b22a8a8d44f583e73a507cc 2.- Flash the image Insert the microSD in your Desktop / Laptop and download the file: Note: If you are not comfortable with command line or if you are running Windows, you can use Etcher  Open a terminal and check your MicroSD device name running:
sudo fdisk -l
You should see a device named mmcblk0 or sdd. Unzip and flash the image:
3.- Insert de MicroSD into the Raspberry Pi 4. Connect an Ethernet cable and attach the USB SSD disk (make sure you are using a blue port). 4.- Power on the device The Ubuntu OS will boot up in less than one minute but you will need to wait approximately 7 minutes in order to allow the script to perform the necessary tasks to join the Onyx testnet (it will reboot again) 5.- Log in You can log in through SSH or using the console (if you have a monitor and keyboard attached)
User: ethereum Password: ethereum
You will be prompted to change the password on first login, so you will need to log in twice. 6.- Forward 30303 and 13000 ports in your router (both UDP and TCP). If you don’t know how to do this, google “port forwarding” followed by your router model. 7.- Getting console output You can see what’s happening in the background by typing:
sudo tail -f /valog/syslog
7.- Grafana Dashboards There are 2 Grafana dashboards to monitor the node (see section “Grafana Dashboards below”. See 
The Onyx Eth2.0 testnet
Onyx is an Eth2.0 testnet created by Prylabs according to the latest official specification for Eth2.0, the v0.12.1  release (which is aimed to be the final). In order to run an Onyx Eth 2.0 node you will need 3 components:
An Eth1.0 node (Goerli testnet in sync)
An Eth2.0 Beacon Chain (Prysm Beacon Chain in sync) connected to the Eth1.0 node
An Eth2.0 Validator (Prysm Validator) connected to the Beacon Chain
The image takes care of the Eth1.0 Geth and Eth2.0 Beacon Chain configurations and syncs. So, once flashed (and after a first reboot), Geth (Eth1.0 client) starts syncing the Goerli testnet and the Beacon Chain (Eth2.0 client) gets activated through the Prysm client, both as systemd services. When the Goerli testnet sync is completed, the Beacon Chain starts syncing. Both chains are necessary as the validator needs to communicate with them (as explained below). Activating the validator Once Goerli and the Beacon chain are in sync you have just one task left, configure the Validator for enabling the staking process. The image provides the Prysm validator client for running the staking process. With this validator, you will create an account with 2 keys (public and private) and get an HEX string that needs to be sent to the Eth 1.0 blockchain as data through a 32 ETH transaction. The Beacon Chain (which is connected to the Eth1 chain) will detect this deposit (which includes the validator public key) and the Validator will be activated. So, let’s get started. Geth Goerli testnet and the Beacon Chain are already syncing in the background. Goerli will sync in about 1 hour and the Beacon Chain in about 2 hours (so this will take 3 hours overall). The easiest way to enable a Prysm validator is to use the Prylabs web portal to get Goerli ETH (testnet ETH) and follow their instructions: https://prylabs.net/participate Let’s break this down: Step 1) Get Prysm Nothing to do here. Prysm is already installed. Step 2) Get GöETH — Test ETH We need 32 ETH to stake (it is fake ETH as this is a tesnet). Prylabs created a faucet with a great UI so you can easily get 32.5 Goerli ETH. You will need a web3 provider to use the faucet. Install Metamask browser extension (if you don’t have it running yet). Create an account and set the network to “Goerli test network” (on the top of the Metamask screen). Now, click once in “Metamask” and then click “Need GoETH?” button. Confirm the transaction. Once funded, you will see something like this:
You are 0x0b2eFdbFB8EcaF7F4eCF6853cbd5eaD86510d63C and you have 32.5 GöETH.
Step 3). Generate a validator public / private key Go to your Raspberry Pi console and run the following command (make sure you are logged in with your ethereum user):
validator accounts create
Press return to confirm the default path Enter a password twice (you will need it later to run the validator so write it down and be careful). Once finished, your account will be created (under the /home/ethereum/.eth2validators directory) containing, among other info, your validator keys. Additionally you will get the deposit data as follows (this is an example):
========================Deposit Data======================= 0x22895118000000000000000000000000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000e000000000000000000000000000000000000000000000000000000000000001202f06da05b7e399e151f05d910369779ddd5c4c577ed264fd17040a9931b5adf10000000000000000000000000000000000000000000000000000000000000030affc980d9b2c86d1fb1fa70fd95c56dae34efcaa7bf923e020ac8941519065ff70b6b5ba6644e654ba372473b6b5837100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002000a494d8e641d82ea723bc2f83b40bfd7f752ff7143cf16e57ad6627e99f0e590000000000000000000000000000000000000000000000000000000000000060b69dd0e51e68ddf8b2f5ecbdb8112b23b46dc8c7c7a68185652884b162b8000464847308b165a33aa102a00199e9c0800f53c768376fd88a3ba5f11e6d2eb3b5f6a455b97b4abe953faa270ca6e187db9739e047bf6fd51e02ab49b4ba17d376 =================================================================== ***Enter the above deposit data into step 3 on https://prylabs.net/participate***
Copy this data (just the hexadecimal part, from 0x to the last number), go back to step 3 of Prylabs website and paste it into the field “Your validator deposit data”. Step 4) Start your beacon chain & validator clients Beacon chain is already running in the background so let’s configure the validator. Just edit the /etc/ethereum/prysm-validator.conf file and replace “changeme” string with your password (you can use nano or vim editors). Now run:
Step 5) Send a validator deposit We are almost there. Just click the “Make deposit” button and confirm the transaction. Done! Now you need to wait for the validator to get activated. In time, the beacon chain will detect the 32 ETH deposit (which contains the validator public key) and the system will put your validator in queue. These are the validator status that you will see during the activation process:
DEPOSITED (the beacon chain detected the 32 ETH deposit with your validator public key)
PENDING (you are in a queue for being activated)
We configured 2 Grafana Dashboards to let users monitor both Eth1.0 and Eth2.0 progress. To access the dashboards just open your browser and type your Raspberry IP followed by the 3000 port:
New England New England 6 States Songs: https://www.reddit.com/newengland/comments/er8wxd/new_england_6_states_songs/ NewEnglandcoin Symbol: NENG NewEnglandcoin is a clone of Bitcoin using scrypt as a proof-of-work algorithm with enhanced features to protect against 51% attack and decentralize on mining to allow diversified mining rigs across CPUs, GPUs, ASICs and Android phones. Mining Algorithm: Scrypt with RandomSpike. RandomSpike is 3rd generation of Dynamic Difficulty (DynDiff) algorithm on top of scrypt. 1 minute block targets base difficulty reset: every 1440 blocks subsidy halves in 2.1m blocks (~ 2 to 4 years) 84,000,000,000 total maximum NENG 20000 NENG per block Pre-mine: 1% - reserved for dev fund ICO: None RPCPort: 6376 Port: 6377 NewEnglandcoin has dogecoin like supply at 84 billion maximum NENG. This huge supply insures that NENG is suitable for retail transactions and daily use. The inflation schedule of NengEnglandcoin is actually identical to that of Litecoin. Bitcoin and Litecoin are already proven to be great long term store of value. The Litecoin-like NENG inflation schedule will make NewEnglandcoin ideal for long term investment appreciation as the supply is limited and capped at a fixed number Bitcoin Fork - Suitable for Home Hobbyists NewEnglandcoin core wallet continues to maintain version tag of "Satoshi v0.8.7.5" because NewEnglandcoin is very much an exact clone of bitcoin plus some mining feature changes with DynDiff algorithm. NewEnglandcoin is very suitable as lite version of bitcoin for educational purpose on desktop mining, full node running and bitcoin programming using bitcoin-json APIs. The NewEnglandcoin (NENG) mining algorithm original upgrade ideas were mainly designed for decentralization of mining rigs on scrypt, which is same algo as litecoin/dogecoin. The way it is going now is that NENG is very suitable for bitcoin/litecoin/dogecoin hobbyists who can not , will not spend huge money to run noisy ASIC/GPU mining equipments, but still want to mine NENG at home with quiet simple CPU/GPU or with a cheap ASIC like FutureBit Moonlander 2 USB or Apollo pod on solo mining setup to obtain very decent profitable results. NENG allows bitcoin litecoin hobbyists to experience full node running, solo mining, CPU/GPU/ASIC for a fun experience at home at cheap cost without breaking bank on equipment or electricity. MIT Free Course - 23 lectures about Bitcoin, Blockchain and Finance (Fall,2018) https://www.youtube.com/playlist?list=PLUl4u3cNGP63UUkfL0onkxF6MYgVa04Fn CPU Minable Coin Because of dynamic difficulty algorithm on top of scrypt, NewEnglandcoin is CPU Minable. Users can easily set up full node for mining at Home PC or Mac using our dedicated cheetah software. Research on the first forked 50 blocks on v1.2.0 core confirmed that ASIC/GPU miners mined 66% of 50 blocks, CPU miners mined the remaining 34%. NENG v1.4.0 release enabled CPU mining inside android phones. Youtube Video Tutorial How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 1 https://www.youtube.com/watch?v=sdOoPvAjzlE How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 2 https://www.youtube.com/watch?v=nHnRJvJRzZg How to CPU Mine NewEnglandcoin (NENG) in macOS https://www.youtube.com/watch?v=Zj7NLMeNSOQ Decentralization and Community Driven NewEnglandcoin is a decentralized coin just like bitcoin. There is no boss on NewEnglandcoin. Nobody nor the dev owns NENG. We know a coin is worth nothing if there is no backing from community. Therefore, we as dev do not intend to make decision on this coin solely by ourselves. It is our expectation that NewEnglandcoin community will make majority of decisions on direction of this coin from now on. We as dev merely view our-self as coin creater and technical support of this coin while providing NENG a permanent home at ShorelineCrypto Exchange. Twitter Airdrop Follow NENG twitter and receive 100,000 NENG on Twitter Airdrop to up to 1000 winners Graphic Redesign Bounty Top one award: 90.9 million NENG Top 10 Winners: 500,000 NENG / person Event Timing: March 25, 2019 - Present Event Address: NewEnglandcoin DISCORD at: https://discord.gg/UPeBwgs Please complete above Twitter Bounty requirement first. Then follow Below Steps to qualify for the Bounty: (1) Required: submit your own designed NENG logo picture in gif, png jpg or any other common graphic file format into DISCORD "bounty-submission" board (2) Optional: submit a second graphic for logo or any other marketing purposes into "bounty-submission" board. (3) Complete below form. Please limit your submission to no more than two total. Delete any wrongly submitted or undesired graphics in the board. Contact DISCORD u/honglu69#5911 or u/krypton#6139 if you have any issues. Twitter Airdrop/Graphic Redesign bounty sign up: https://goo.gl/forms/L0vcwmVi8c76cR7m1 Milestones
Sep 3, 2018 - Genesis block was mined, NewEnglandcoin created
Sep 8, 2018 - github source uploaded, Window wallet development work started
Sep 11,2018 - Window Qt Graphic wallet completed
Sep 12,2018 - NewEnglandcoin Launched in both Bitcointalk forum and Marinecoin forum
Sep 14,2018 - NewEnglandcoin is listed at ShorelineCrypto Exchange
Sep 17,2018 - Block Explorer is up
Nov 23,2018 - New Source/Wallet Release v1.1.1 - Enabled Dynamic Addjustment on Mining Hashing Difficulty
Nov 28,2018 - NewEnglandcoin became CPU minable coin
Nov 30,2018 - First Retail Real Life usage for NewEnglandcoin Announced
Dec 28,2018 - Cheetah_Cpuminer under Linux is released
Dec 31,2018 - NENG Technical Whitepaper is released
Jan 2,2019 - Cheetah_Cpuminer under Windows is released
Jan 12,2019 - NENG v1.1.2 is released to support MacOS GUI CLI Wallet
Jan 13,2019 - Cheetah_CpuMiner under Mac is released
Feb 11,2019 - NewEnglandcoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork
Mar 16,2019 - NewEnglandcoin v220.127.116.11 Released - Ubuntu 18.04 Wallet Binary Files
Apr 7, 2019 - NENG Report on Security, Decentralization, Valuation
Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto
Sep 1, 2019 - Shoreline Tradingbot project is Launched by ShorelineCrypto
Dec 19, 2019 - Shoreline Tradingbot v1.0 is Released by ShorelineCrypto
Jan 30, 2020 - Scrypt RandomSpike - NENG v1.3.0 Hardfork Proposed
Feb 24, 2020 - Scrypt RandomSpike - NENG core v1.3.0 Released
Jun 19, 2020 - Linux scripts for Futurebit Moonlander2 USB ASIC on solo mining Released
Jul 15, 2020 - NENG v1.4.0 Released for Android Mining and Ubuntu 20.04 support
Jul 21, 2020 - NENG v18.104.22.168 Released for MacOS Wallet Upgrade with Catalina
Jul 30, 2020 - NENG v22.214.171.124 Released for Linux Wallet Upgrade with 8 Distros
Aug 11, 2020 - NENG v126.96.36.199 Released for Android arm64 Upgrade, Chromebook Support
Aug 30, 2020 - NENG v188.8.131.52 Released for Android/Chromebook with armhf, better hardware support
2018 Q3 - Birth of NewEnglandcoin, window/linux wallet - Done
2018 Q4 - Decentralization Phase I
Blockchain Upgrade - Dynamic hashing algorithm I - Done
Cheetah Version I- CPU Mining Automation Tool on Linux - Done
2019 Q1 - Decentralization Phase II
Cheetah Version II- CPU Mining Automation Tool on Window/Linux - Done
Blockchain Upgrade Dynamic hashing algorithm II - Done
2019 Q2 - Fiat Phase I
Assessment of Risk of 51% Attack on NENG - done
Launch of Fiat USD/NENG offering for U.S. residents - done
Initiation of Mobile Miner Project - Done
2019 Q3 - Shoreline Tradingbot, Mobile Project
Evaluation and planning of Mobile Miner Project - on Hold
Initiation of Trading Bot Project - Done
2019 Q4 - Shoreline Tradingbot
Shoreline tradingbot Release v1.0 - Done
2020 Q1 - Evaluate NENG core, Mobile Wallet Phase I
NENG core Decentralization Security Evaluation for v1.3.x - Done
Light Mobile Wallet Project Initiation, Evaluation
2020 Q2 - NENG Core, Mobile Wallet Phase II
NENG core Decentralization Security Hardfork on v1.3.x - Scrypt RandomSpike
Light Mobile Wallet Project Design, Coding
2020 Q3 - NENG core, NENG Mobile Wallet Phase II
Review on results of v1.3.x, NENG core Dev Decision on v1.4.x, Hardfork If needed
Light Mobile Wallet Project testing, alpha Release
2020 Q4 - Mobile Wallet Phase III
Light Mobile Wallet Project Beta Release
Light Mobile Wallet Server Deployment Evaluation and Decision
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Vertextrades.com Review: 2%-3.5% each working day for 50-75 working days
Vertextrades.com is a high yield investment program which provides long term deposit plans. It started on 26th May 2020. You can get 2%-3.5% each working day for 50–75 working days, this program provides profitable rewards for promoters. I listed it into Standard listing. My first withdrawal request was already processed successfully into my PerfectMoney wallet yesterday. Now let me introduce it to you. Started: 2020–05–26 My Deposit: $200
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Domain Registration: 2020/01/23–2023/01/23 IP Address: 184.108.40.206–1,541 other sites hosted on this server IP Location: California — Menifee — Sucuri ASN: AS30148 SUCURI-SEC, US (registered Feb 13, 2015)
Summary Vertextrades.com runs its website on an original template, and it now supportes 20 languages. Like most projects, admin also registered a UK company called “VERTEX TRADES LTD”, and you can check its certificate clicking here. From its investment plan, we can know that its profit is not too high, but from its promotional rewards, we can see profitable rewards for promoters. From the picture below, we can see that there is only 8 monitors although it has already operated for 92 days, maybe admin has his own promotional methods. If you have more questions, you can contact admin through its online chat box or the contact info I wrote below. Contact Info
The Binary Book Scam extorted millions from many naive investors and scammed them
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It's busted garbage.It's terribly designed. It's got issues.Third time's the charm. Alright. This is a volatile subject, and for good reason, but let's try to pull it apart a bit. For those that just rolled out from under a rock, the Naval Training Center (henceforth NTC) allows you to sell a line of ships and reset your research on them, and in exchange going back through them acquires tokens you can use to upgrade T6+ ships with statistical buffs permanently. You can upgrade a single ship three times, and you can only reset 3 lines every 3 months. That's the bones of it. Apparently, it costs 10 for the first upgrade, 30 for the second, and 60 for the third. You get 10 national tokens for one line and 2 bonus "universal" ones. This means it takes a minimum of ~7 months and 8 lines being replayed to fully upgrade asingleship. Grimacing yet? You're not alone. The worst part of this is buried in here there's some stuff most players will probably like-- a reason to play ships again that they've otherwise abandoned for a change of pace, and the ability to spiff up their favourite boats. Unfortunately, it is buried in a mountain of negative implications for game health. Let's break down some of the pros and cons specifically, along with clarifying the overall design goals, and see if there is a way for us to get the intended benefits without all of the unyielding sorrow those negative implications. Try not to pop a blood vessel before you get through the rest of this post; I will be listing some things that have both positive and negative impacts and trying to address both. Additionally, some details might be somewhat off-- the information is pretty hot off the presses and there are some conflicting accounts, so try not to get too hung up on any one thing and stay focused on the big picture. With that out of the way... Pros:
Play old ships you never had a reason to touch again, and make it worthwhile!
Something to do when you've already got the lines done that you care about while you wait for new stuff!
Get some neat buffs for your favourite ships!
Deflate the credit and free XP economies a bit!
Lose access to ships you enjoy and worked hard for until you go through the tremendous hassle of reacquiring them.
Lose access to ships you want to use for ranked or clan battles until reacquiring them, limiting the lines you can use.
A tremendous amount of effort stacked on top of an already near constant chain of other events.
Many of the ships you will grind through again are not applicable for most of those events, further dividing your time.
Buffs will become near-mandatory at upper tiers of any competitive environment.
Costs a tremendous amount of credits and free XP-- the only practical way to accomplish this for most players is converting regular XP. This creates a distinctly pay-2-win environment.
It is functionally impossible for a player to fully upgrade a ship in a tree that lacks tech lines. Fully upgrading the Blyskawica, for example, would require 100 "universal" tokens-- you acquire 2 per line and are slated to get 10 for free at the start. This means re-grinding 45 lines.
Based on this, it doesn't take a science rocket to conclude that the net negatives clearly outweigh the positives for most players, and if the options are scrap the systemorimplement it as described,scrapping the entire system is the only sensible choice. Thankfully, we're not limited to such a binary option, so we can explore it a bit further. I think most players realise that the nature of a F2P game is that there will be some impediments to progress by design, and we're all okay with that as long as they aren't unreasonable or punitive. If it took 5 times the XP it currently does to go from T9 to T10, it would be functionally pay-2-win, even if all else was equal. In conclusion, and comparing this system to commander skills/levels, upgrade slots, signal flags, unique upgrades... Gameplay buffs for effort and time invested aren't out of line. The issue here is that the buffs are not insignificant and they require such an incredible commitment that the only reasonable way to acquire them for the vast majority of players will be to dump a tremendous amount of free XP into them, and even that doesn't negate the other negatives like not having those ships necessarily available when you want them. It's a mess. So, ultimately, the question becomes "can we remove or mitigate those issues enough that the system feels fair and viable for the average player, even if they don't pay a cent?" And if so, how do we do that? To WG's credit, they already are aware that some extra consideration will be required for clan battles at least, and have stated these bonuses would be limited or excluded in some way. That leaves a lot of other problems, and I'd like to propose a few solutions keeping in line with the intended benefits of the NTC, while removing the bulk of the frustrating, daunting issues. Potential fixes:
When selecting a line, you acquire a camo-locked rental of the T1 and a personal mission for that vessel. It is provided with a port slot that is removed when the ship is removed. You do not lose any of your ships or sell them.
The personal mission for this rental is to earn XP equal to the amount it would take to research the following ship directly. Completion of all such missions for a given rental grants 1 token for that nation per mission, with even tiers granting a "universal token" instead, and then grants the following ship as a rental, similarly, with a corresponding personal mission foritsfollowing ship.
Completion of the Tier 5 and final stagesgrants a bonus "universal token".
Additionally, if in a clan, completion of the entire chain deposits an additional "universal token" into the clan treasury for distribution by clan officers.
Improvement of ships other than tier 10 require a value scaled to their tier. While a tier 10 requires 10/30/60, a tier 6 would require 6/18/36.
At the beginning of each "3 month season", any player that has at least 2 researchable tier 10s unlocked receives a number of "universal tokens" equal to their total researched ships (even if not currently in port) divided by 10, rounded up, plus 10. A player with five lines fully researched receives 15 free universal tokens every "season", while a player who has just unlocked the NTC with only 2 lines fully researched and nothing else would receive 12.
Finally, every player with at least a single tier 10 researchedcan select a single applicable ship in their port: this ship counts as being of the second upgrade level, minimum, irrespective of any other factors. This ship selection can be changed once per month.
Read over those again if you need to, as it's a bit to take in. Once you're done, let's get into the pros and cons of these changes relative to the base systems being proposed by WG, and see how they align with the goals of these features and mitigate the myriad issues. Pros:
You don't lose your ships. Because selecting a line simply commits you to a mission chain in rentals through that line, you won't ever be in a situation where you can't play a higher tier ship that you like because you committed to redoing its line.
The ship you're working with is a rental, and this means you can swap your commanders to it for free. This also means no fussing around with tons of commanders getting dumped off your line ships and everything getting shuffled around. It's a much neater, more obvious system.
Getting to T5 in a line is a fraction of the work compared to getting to the T10, but gives half the rewards-- players aren't signing up for a totally absurd triple re-tread of three lines in three months. Just getting to T5 or T6 in a few lines of their choice is enough to rack up a decent collection of tokens, allowing players with less time to play the game to realistically participate in the NTC while not punishing those who want to or can put in more effort.
Because the progress is tracked through personal missions, you can't just dump in free XP-- this removes any realistic way to whale through the NTC bonuses, limiting players to more traditional flags/premium/skill/time. While not 100% level for a free player, this ensures that players willing to flash their card aren't simply on a level completely unattainable for those that can't or won't.
Just over half of the tokens you earn will be "universal", meaning you can upgrade ships in trees without tech lines or more freely upgrade the ships of your choice in general, while still rewarding you greatly for working through the missions of trees the ships of which you specifically want to upgrade with the extra national tokens.
A small bump of tokens each season allows players to realistically upgrade some ships they like even if they can't commit obscene hours to the game.
Reduced prices for lower tier ships means a player isn't by default encouraged to only upgrade T10s to "get the most bang for their buck"-- you can nearly upgrade two tier 6 ships completely for the price of one tier 10.
A guaranteed level 2 upgrade means even the absolute most casual of players will always have at least one ship in their port ready to go out in peak performance, while limiting it to level 2 doesn't invalidate reaching level 3, and limiting changing of that selection to a monthly basis does not invalidate working on several different ships for upgrades.
For clans, dedicated players can fuel their clan treasury with upgrade tokens that will invariably be valuable to every player in a way coal/steel/doubloons aren't necessarily, and presuming clan battles limit upgrades to no more than (ideally) the first level as WG has hinted at, clans can reasonably help their members "prep" for CBs by doling out an allowance to help some members ready up ships or run events and internal contests with prizes virtually any player would be happy to receive.
This doesn't deflate the free XP or credit economies at all, meaning there will likely be other sinks for those later. Hopefully those will be cosmetic, or simply an increased selection of ships.
Your ship can be statistically worse than its red counterpart just because theirs is upgraded.
Rationally speaking, however, that's already the case in terms of commander levels and stock grinds and so on as previously mentioned. It's my belief that the nature of a few buffs (and it bears mentioning another user has calculated the buffs for many ships, and at least several of the stats calculated therein are wildly wrong-- the buffs are notable but not absurd) for some dedication is fair, but if it means locking people out of ships they enjoy and have worked to acquire or that it requires such an incredible amount of work that only those willing to pay to blow through the process (or even that that is an option) are the things that will raise the most ire. If the system is fair, accessible, but holds extra room for more dedicated players, then it's a reasonable, interesting addition to the game that doesn't impede gameplay or notably harm game health. I don't suppose my suggestions have covered everything here, but it's my hope I've echoed most major concerns and shown that the NTC doesn't necessarily have be so problematic. It is concerning these things weren't more closely scrutinized by WG-- I've been thinking about these issues for a few hours and they've had presumably months and I'd wager good money just about everybody would take my changes over their proposed system in a heartbeat-- but they're still deep in work-in-progress territory. Now isn't the time to start lighting things on fire. Now's the time to make sure the work goes in to fix the issues we can already see. In summary, the current system as proposed by WG isawfuland will almost certainly, without hyperbole, result in an exodus of veteran players and a huge wall for new players. It doesn't have to be that way, though. Let's not forget that alongside the NTC WG also announced a bunch of great stuff, like free premium consumables and vastly improved matchmaking.
In order to create an account on BitMEX, users first have to register with the website. Registration only requires an email address, the email address must be a genuine address as users will receive an email to confirm registration in order to verify the account. Once users are registered, there are no trading limits. Traders must be at least 18 years of age to sign up. https://preview.redd.it/0v13qoil3cc41.jpg?width=808&format=pjpg&auto=webp&s=e6134bc089c4e352dce10d754dc84ff11a4c7994 However, it should be noted that BitMEX does not accept any US-based traders and will use IP checks to verify that users are not in the US. While some US users have bypassed this with the use of a VPN, it is not recommended that US individuals sign up to the BitMEX service, especially given the fact that alternative exchanges are available to service US customers that function within the US legal framework. How to Use BitMEX BitMEX allows users to trade cryptocurrencies against a number of fiat currencies, namely the US Dollar, the Japanese Yen and the Chinese Yuan. BitMEX allows users to trade a number of different cryptocurrencies, namely Bitcoin, Bitcoin Cash, Dash, Ethereum, Ethereum Classic, Litecoin, Monero, Ripple, Tezos and Zcash. The trading platform on BitMEX is very intuitive and easy to use for those familiar with similar markets. However, it is not for the beginner. The interface does look a little dated when compared to newer exchanges like Binance and Kucoin’s. Once users have signed up to the platform, they should click on Trade, and all the trading instruments will be displayed beneath. Clicking on the particular instrument opens the orderbook, recent trades, and the order slip on the left. The order book shows three columns – the bid value for the underlying asset, the quantity of the order, and the total USD value of all orders, both short and long. The widgets on the trading platform can be changed according to the user’s viewing preferences, allowing users to have full control on what is displayed. It also has a built in feature that provides for TradingView charting. This offers a wide range of charting tool and is considered to be an improvement on many of the offering available from many of its competitors. https://preview.redd.it/fabg1nxo3cc41.jpg?width=808&format=pjpg&auto=webp&s=6d939889c3eac15ab1e78ec37a8ccd13fc5e0573 Once trades are made, all orders can be easily viewed in the trading platform interface. There are tabs where users can select their Active Orders, see the Stops that are in place, check the Orders Filled (total or partially) and the trade history. On the Active Orders and Stops tabs, traders can cancel any order, by clicking the “Cancel” button. Users also see all currently open positions, with an analysis if it is in the black or red. BitMEX uses a method called auto-deleveraging which BitMEX uses to ensure that liquidated positions are able to be closed even in a volatile market. Auto-deleveraging means that if a position bankrupts without available liquidity, the positive side of the position deleverages, in order of profitability and leverage, the highest leveraged position first in queue. Traders are always shown where they sit in the auto-deleveraging queue, if such is needed. Although the BitMEX platform is optimized for mobile, it only has an Android app (which is not official). There is no iOS app available at present. However, it is recommended that users use it on the desktop if possible. BitMEX offers a variety of order types for users:
Limit Order (the order is fulfilled if the given price is achieved);
Market Order (the order is executed at current market price);
Stop Limit Order (like a stop order, but allows users to set the price of the Order once the Stop Price is triggered);
Stop Market Order (this is a stop order that does not enter the order book, remain unseen until the market reaches the trigger);
Trailing Stop Order (it is similar to a Stop Market order, but here users set a trailing value that is used to place the market order);
Take Profit Limit Order (this can be used, similarly to a Stop Order, to set a target price on a position. In this case, it is in respect of making gains, rather than cutting losses);
Take Profit Market Order (same as the previous type, but in this case, the order triggered will be a market order, and not a limit one)
The exchange offers margin trading in all of the cryptocurrencies displayed on the website. It also offers to trade with futures and derivatives – swaps.
Futures and Swaps
A futures contract is an agreement to buy or sell a given asset in the future at a predetermined price. On BitMEX, users can leverage up to 100x on certain contracts. Perpetual swaps are similar to futures, except that there is no expiry date for them and no settlement. Additionally, they trade close to the underlying reference Index Price, unlike futures, which may diverge substantially from the Index Price. BitMEX also offers Binary series contracts, which are prediction-based contracts which can only settle at either 0 or 100. In essence, the Binary series contracts are a more complicated way of making a bet on a given event. The only Binary series betting instrument currently available is related to the next 1mb block on the Bitcoin blockchain. Binary series contracts are traded with no leverage, a 0% maker fee, a 0.25% taker fee and 0.25% settlement fee.
BitMEX allows its traders to leverage their position on the platform. Leverage is the ability to place orders that are bigger than the users’ existing balance. This could lead to a higher profit in comparison when placing an order with only the wallet balance. Trading in such conditions is called “Margin Trading.” There are two types of Margin Trading: Isolated and Cross-Margin. The former allows the user to select the amount of money in their wallet that should be used to hold their position after an order is placed. However, the latter provides that all of the money in the users’ wallet can be used to hold their position, and therefore should be treated with extreme caution. https://preview.redd.it/eg4qk9qr3cc41.jpg?width=808&format=pjpg&auto=webp&s=c3ca8cdf654330ce53e8138d774e72155acf0e7e The BitMEX platform allows users to set their leverage level by using the leverage slider. A maximum leverage of 1:100 is available (on Bitcoin and Bitcoin Cash). This is quite a high level of leverage for cryptocurrencies, with the average offered by other exchanges rarely exceeding 1:20.
BitMEX does not charge fees on deposits or withdrawals. However, when withdrawing Bitcoin, the minimum Network fee is based on blockchain load. The only costs therefore are those of the banks or the cryptocurrency networks. As noted previously, BitMEX only accepts deposits in Bitcoin and therefore Bitcoin serves as collateral on trading contracts, regardless of whether or not the trade involves Bitcoin. The minimum deposit is 0.001 BTC. There are no limits on withdrawals, but withdrawals can also be in Bitcoin only. To make a withdrawal, all that users need to do is insert the amount to withdraw and the wallet address to complete the transfer. https://preview.redd.it/xj1kbuew3cc41.jpg?width=808&format=pjpg&auto=webp&s=68056f2247001c63e89c880cfbb75b2f3616e8fe Deposits can be made 24/7 but withdrawals are processed by hand at a recurring time once per day. The hand processed withdrawals are intended to increase the security levels of users’ funds by providing extra time (and email notice) to cancel any fraudulent withdrawal requests, as well as bypassing the use of automated systems & hot wallets which may be more prone to compromise.
BitMEX operates as a crypto to crypto exchange and makes use of a Bitcoin-in/Bitcoin-out structure. Therefore, platform users are currently unable to use fiat currencies for any payments or transfers, however, a plus side of this is that there are no limits for trading and the exchange incorporates trading pairs linked to the US Dollar (XBT), Japanese Yen (XBJ), and Chinese Yuan (XBC). BitMEX supports the following cryptocurrencies:
Bitcoin Cash (BCH)
Ethereum Classic (ETC)
Ripple Token (XRP)
EOS Token (EOS)
BitMEX also offers leverage options on the following coins:
5x: Zcash (ZEC)
20x : Ripple (XRP),Bitcoin Cash (BCH), Cardano (ADA), EOS Token (EOS), Tron (TRX)
HDR Global Trading, the company which owns BitMEX, has recently announced a partnership with Trading Technologies International, Inc. (TT), a leading international high-performance trading software provider. The TT platform is designed specifically for professional traders, brokers, and market-access providers, and incorporates a wide variety of trading tools and analytical indicators that allow even the most advanced traders to customize the software to suit their unique trading styles. The TT platform also provides traders with global market access and trade execution through its privately managed infrastructure and the partnership will see BitMEX users gaining access to the trading tools on all BitMEX products, including the popular XBT/USD Perpetual Swap pairing. https://preview.redd.it/qcqunaby3cc41.png?width=672&format=png&auto=webp&s=b77b45ac2b44a9af30a4985e3d9dbafc9bbdb77c
The BitMEX Insurance Fund
The ability to trade on leverage is one of the exchange’s main selling points and offering leverage and providing the opportunity for traders to trade against each other may result in a situation where the winners do not receive all of their expected profits. As a result of the amounts of leverage involved, it’s possible that the losers may not have enough margin in their positions to pay the winners. Traditional exchanges like the Chicago Mercantile Exchange (CME) offset this problem by utilizing multiple layers of protection and cryptocurrency trading platforms offering leverage cannot currently match the levels of protection provided to winning traders. In addition, cryptocurrency exchanges offering leveraged trades propose a capped downside and unlimited upside on a highly volatile asset with the caveat being that on occasion, there may not be enough funds in the system to pay out the winners. To help solve this problem, BitMEX has developed an insurance fund system, and when a trader has an open leveraged position, their position is forcefully closed or liquidated when their maintenance margin is too low. Here, a trader’s profit and loss does not reflect the actual price their position was closed on the market, and with BitMEX when a trader is liquidated, their equity associated with the position drops down to zero. In the following example, the trader has taken a 100x long position. In the event that the mark price of Bitcoin falls to $3,980 (by 0.5%), then the position gets liquidated with the 100 Bitcoin position needing to be sold on the market. This means that it does not matter what price this trade executes at, namely if it’s $3,995 or $3,000, as from the view of the liquidated trader, regardless of the price, they lose all the equity they had in their position, and lose the entire one Bitcoin. https://preview.redd.it/wel3rka04cc41.png?width=669&format=png&auto=webp&s=3f93dac2d3b40aa842d281384113d2e26f25947e Assuming there is a fully liquid market, the bid/ask spread should be tighter than the maintenance margin. Here, liquidations manifest as contributions to the insurance fund (e.g. if the maintenance margin is 50bps, but the market is 1bp wide), and the insurance fund should rise by close to the same amount as the maintenance margin when a position is liquidated. In this scenario, as long as healthy liquid markets persist, the insurance fund should continue its steady growth. The following graphs further illustrate the example, and in the first chart, market conditions are healthy with a narrow bid/ask spread (just $2) at the time of liquidation. Here, the closing trade occurs at a higher price than the bankruptcy price (the price where the margin balance is zero) and the insurance fund benefits. Illustrative example of an insurance contribution – Long 100x with 1 BTC collateral https://preview.redd.it/is89ep924cc41.png?width=699&format=png&auto=webp&s=f0419c68fe88703e594c121b5b742c963c7e2229 (Note: The above illustration is based on opening a 100x long position at $4,000 per BTC and 1 Bitcoin of collateral. The illustration is an oversimplification and ignores factors such as fees and other adjustments. The bid and offer prices represent the state of the order book at the time of liquidation. The closing trade price is $3,978, representing $1 of slippage compared to the $3,979 bid price at the time of liquidation.) The second chart shows a wide bid/ask spread at the time of liquidation, here, the closing trade takes place at a lower price than the bankruptcy price, and the insurance fund is used to make sure that winning traders receive their expected profits. This works to stabilize the potential for returns as there is no guarantee that healthy market conditions can continue, especially during periods of heightened price volatility. During these periods, it’s actually possible that the insurance fund can be used up than it is built up. Illustrative example of an insurance depletion – Long 100x with 1 BTC collateral https://preview.redd.it/vb4mj3n54cc41.png?width=707&format=png&auto=webp&s=0c63b7c99ae1c114d8e3b947fb490e9144dfe61b (Notes: The above illustration is based on opening a 100x long position at $4,000 per BTC and 1 Bitcoin of collateral. The illustration is an oversimplification and ignores factors such as fees and other adjustments. The bid and offer prices represent the state of the order book at the time of liquidation. The closing trade price is $3,800, representing $20 of slippage compared to the $3,820 bid price at the time of liquidation.) The exchange declared in February 2019, that the BitMEX insurance fund retained close to 21,000 Bitcoin (around $70 million based on Bitcoin spot prices at the time). This figure represents just 0.007% of BitMEX’s notional annual trading volume, which has been quoted as being approximately $1 trillion. This is higher than the insurance funds as a proportion of trading volume of the CME, and therefore, winning traders on BitMEX are exposed to much larger risks than CME traders as:
BitMEX does not have clearing members with large balance sheets and traders are directly exposed to each other.
BitMEX does not demand payments from traders with negative account balances.
The underlying instruments on BitMEX are more volatile than the more traditional instruments available on CME.
Therefore, with the insurance fund remaining capitalized, the system effectively with participants who get liquidated paying for liquidations, or a losers pay for losers mechanism. This system may appear controversial as first, though some may argue that there is a degree of uniformity to it. It’s also worth noting that the exchange also makes use of Auto Deleveraging which means that on occasion, leveraged positions in profit can still be reduced during certain time periods if a liquidated order cannot be executed in the market. More adventurous traders should note that while the insurance fund holds 21,000 Bitcoin, worth approximately 0.1% of the total Bitcoin supply, BitMEX still doesn’t offer the same level of guarantees to winning traders that are provided by more traditional leveraged trading platforms. Given the inherent volatility of the cryptocurrency market, there remains some possibility that the fund gets drained down to zero despite its current size. This may result in more successful traders lacking confidence in the platform and choosing to limit their exposure in the event of BitMEX being unable to compensate winning traders.
How suitable is BitMEX for Beginners?
BitMEX generates high Bitcoin trading levels, and also attracts good levels of volume across other crypto-to-crypto transfers. This helps to maintain a buzz around the exchange, and BitMEX also employs relatively low trading fees, and is available round the world (except to US inhabitants). This helps to attract the attention of people new to the process of trading on leverage and when getting started on the platform there are 5 main navigation Tabs to get used to:
**Trade:**The trading dashboard of BitMEX. This tab allows you to select your preferred trading instrument, and choose leverage, as well as place and cancel orders. You can also see your position information and view key information in the contract details.
**Account:**Here, all your account information is displayed including available Bitcoin margin balances, deposits and withdrawals, and trade history.
**Contracts:**This tab covers further instrument information including funding history, contract sizes; leverage offered expiry, underlying reference Price Index data, and other key features.
**References:**This resource centre allows you to learn about futures, perpetual contracts, position marking, and liquidation.
**API:**From here you can set up an API connection with BitMEX, and utilize the REST API and WebSocket API.
BitMEX also employs 24/7 customer support and the team can also be contacted on their Twitter and Reddit accounts. In addition, BitMEX provides a variety of educational resources including an FAQ section, Futures guides, Perpetual Contracts guides, and further resources in the “References” account tab. For users looking for more in depth analysis, the BitMEX blog produces high level descriptions of a number of subjects and has garnered a good reputation among the cryptocurrency community. Most importantly, the exchange also maintains a testnet platform, built on top of testnet Bitcoin, which allows anyone to try out programs and strategies before moving on to the live exchange. This is crucial as despite the wealth of resources available, BitMEX is not really suitable for beginners, and margin trading, futures contracts and swaps are best left to experienced, professional or institutional traders. Margin trading and choosing to engage in leveraged activity are risky processes and even more advanced traders can describe the process as a high risk and high reward “game”. New entrants to the sector should spend a considerable amount of time learning about margin trading and testing out strategies before considering whether to open a live account.
Is BitMEX Safe?
BitMEX is widely considered to have strong levels of security. The platform uses multi-signature deposits and withdrawal schemes which can only be used by BitMEX partners. BitMEX also utilises Amazon Web Services to protect the servers with text messages and two-factor authentication, as well as hardware tokens. BitMEX also has a system for risk checks, which requires that the sum of all account holdings on the website must be zero. If it’s not, all trading is immediately halted. As noted previously, withdrawals are all individually hand-checked by employees, and private keys are never stored in the cloud. Deposit addresses are externally verified to make sure that they contain matching keys. If they do not, there is an immediate system shutdown. https://preview.redd.it/t04qs3484cc41.jpg?width=808&format=pjpg&auto=webp&s=a3b106cbc9116713dcdd5e908c00b555fd704ee6 In addition, the BitMEX trading platform is written in kdb+, a database and toolset popular amongst major banks in high frequency trading applications. The BitMEX engine appears to be faster and more reliable than some of its competitors, such as Poloniex and Bittrex. They have email notifications, and PGP encryption is used for all communication. The exchange hasn’t been hacked in the past.
How Secure is the platform?
As previously mentioned, BitMEX is considered to be a safe exchange and incorporates a number of security protocols that are becoming standard among the sector’s leading exchanges. In addition to making use of Amazon Web Services’ cloud security, all the exchange’s systems can only be accessed after passing through multiple forms of authentication, and individual systems are only able to communicate with each other across approved and monitored channels. Communication is also further secured as the exchange provides optional PGP encryption for all automated emails, and users can insert their PGP public key into the form inside their accounts. Once set up, BitMEX will encrypt and sign all the automated emails sent by you or to your account by the [[email protected]](mailto:[email protected]) email address. Users can also initiate secure conversations with the support team by using the email address and public key on the Technical Contact, and the team have made their automated system’s PGP key available for verification in their Security Section. The platform’s trading engine is written in kdb+, a database and toolset used by leading financial institutions in high-frequency trading applications, and the speed and reliability of the engine is also used to perform a full risk check after every order placement, trade, settlement, deposit, and withdrawal. All accounts in the system must consistently sum to zero, and if this does not happen then trading on the platform is immediately halted for all users. With regards to wallet security, BitMEX makes use of a multisignature deposit and withdrawal scheme, and all exchange addresses are multisignature by default with all storage being kept offline. Private keys are not stored on any cloud servers and deep cold storage is used for the majority of funds. Furthermore, all deposit addresses sent by the BitMEX system are verified by an external service that works to ensure that they contain the keys controlled by the founders, and in the event that the public keys differ, the system is immediately shut down and trading halted. The exchange’s security practices also see that every withdrawal is audited by hand by a minimum of two employees before being sent out.
BitMEX Customer Support
The trading platform has a 24/7 support on multiple channels, including email, ticket systems and social media. The typical response time from the customer support team is about one hour, and feedback on the customer support generally suggest that the customer service responses are helpful and are not restricted to automated responses. https://preview.redd.it/8k81zl0a4cc41.jpg?width=808&format=pjpg&auto=webp&s=e30e5b7ca93d2931f49e2dc84025f2fda386eab1 The BitMEX also offers a knowledge base and FAQs which, although they are not necessarily always helpful, may assist and direct users towards the necessary channels to obtain assistance. BitMEX also offers trading guides which can be accessed here
There would appear to be few complaints online about BitMEX, with most issues relating to technical matters or about the complexities of using the website. Older complaints also appeared to include issues relating to low liquidity, but this no longer appears to be an issue. BitMEX is clearly not a platform that is not intended for the amateur investor. The interface is complex and therefore it can be very difficult for users to get used to the platform and to even navigate the website. However, the platform does provide a wide range of tools and once users have experience of the platform they will appreciate the wide range of information that the platform provides. Visit BitMEX
Hello traders, Me, Claudiu Pana, and my team have been working on a project that hopes to bring together the emerging space of cryptocurrencies with the well-known binary trading system, in a new innovative manner that empowers the players. Integrating the most important benefit of what crypto space offers, the peer-to-peer feature, with the binary trading system, users can now trade between themselves without concerns, such as dynamic profits, predatory fees and market manipulation. The idea of creating this platform appeared because classic binary options platforms, where traders bet against the broker, are prone to fraud and hence banned by regulators in many jurisdictions. Many binary option outlets have been exposed as fraudulent, and here is where we totally differentiate from the troubled classic binary trading systems. TRIBTC`s innovative approach allows users to trade against each other or join trades other users place. This approach brings together, for the first time, the peer-to-peer concept with binary options trading for cryptocurrency pairs, thus eliminating the possibility of foul play that happens on traditional binary options sites where trading is done against the broker. TRIBTC`s platform and trading engine are built by industry veterans from the crypto and finance industries. We have been building out our platform throughout 2019 and we are proud to finally **release the beta version to the public.**We aim to give market participants worldwide access to safer and reliable binary options trading through peer-to-peer matching, cutting-edge features, and the power of Bitcoin. We will not rest until the market can fully realize this new paradigm. Once officially launched, the platform will feature a referral program, where 2,5 percent from all trades a referred user makes will go to their referral, paid in BTC automatically. TRIBTC supports multiple order types and execution options to facilitate any trading strategy, and a simple and intuitive interface for a professional trading experience, all within a high-grade matching engine.After our beta is complete, new features will be added, including new order types and the Touch/No Touch trading method.Our platform supports BTC only for deposits and withdrawals. TRIBTC`s simple and intuitive interface offers multiple types of trading and transaction execution options to facilitate any trading strategy.The platform provides the following trading pairs: BTC/USD, ETH/USD, LTC/USD, EOS/USD, BNB/USDT, XMUSD, ZEC/USD, ETH/BTC, LTC/BTC, XRP/BTC, BNB/BTC, XMBTC, ZEC/BTC, and EOS/BTC. Trading can be executed on timeframes of 1, 5, 15, 30 minutes, 1 or 4 hours, 1, 2, 7 or 15 days, a month or in custom intervals, with the possibility of earning 90% of the traded amount in the case of winning trades.Price indexes are sourced and averaged from the Bitfinex and Binance exchanges. The funds are stored in a multi-sig cold wallet, while the withdrawals are manually checked and processed every 24 hours. User accounts are protected with a 2FA feature, as well as other security features designed to provide a more secure trading environment.The project is entirely funded by the team, while no ICO and no fundraising were hosted, we`re not trying to make false promises. We`re just a team who are trying to prove a point - we can reignite the spark of those who traded binary options in the past and got burned by their brokers.Our platform doesn`t bet against you, it lets you invite of all your friends to join your trade. Our plan is to invest our 5% profit made (as 2,5% goes for the referral brought by the winner, and other 2,5% for the referral brought by the loser) in advertising as much as it takes to get up there.In the idea of creating a more secure trading environment, currently we`re running a beta phase, from which users can benefit by joining and register on our platform and get used to the platform by placing or joining other users` trades. The public testnet is now live and the platform can be tested by anyone, 1 testnet BTC is automatically credited to all new accounts registered, while the minimum bet is 0.0005 BTC - so plenty of trades can be executed. We thank you for reading our description about our project, and hopefully we got you at least curios to check it out, and maybe offer us some feedback! Claudiu Pana, CEO of TRIBTC.
IQ options trading has become the most popular nowadays. The first binary options were introduced by banks in 2008 and then online forex brokers started offering binary options to the public. IQ Option Trading is a very enormous platform for investing in virtual currencies and IQ Option is widely spreading platform for itself moreover it is producing a large amount of money in a minimum amount of investment. IQ Option Trading is now offering clients to trade Contracts for Difference (CFDs) on stocks, Cryptocurrencies, Exchange Traded Funds (ETFs), Forex, and a range of various digital options. As pragmatic currencies are being so popular and beneficial so in consequence that is remarkably boosting trades. In the upcoming years, this will produce more IQ Option Traders. https://preview.redd.it/ekh4fuk8oyi31.png?width=1000&format=png&auto=webp&s=15063d58d5e84b649fdd67bc3f26d5f72b987182
What is the minimum investment in IQ option?
IQ Option allows you to start trading binary options with only $10 and the lowest minimum deposit among various binary options brokers Some other brokers necessitate you to deposit you at least $100, $250 or even higher, depending on account type. This trading allows opening an account from some different options which are completely based on the choices and requirements of the buyers. Types of the IQ Option Trading Account: • Demo Account • Standard Account • VIP Account
Opening an IQ Option Account and verification process:
Opening a new IQ Account is very easy, we are here to guiding you how you can start trading. It is a simple process. For opening an account you have to be of legal age. Before getting started you should make sure that you belong to the eligible country. IQ Option does not serve in many countries you can find the detailed list of the countries in which IQ option serves on their official website. Once you complete the eligibility process you can proceed with creating your account with IQ Option. You can register yourself with your own personal emails as well as your company’s email ID if you are an agency. After completing registration the next step will be verifying your Identity. Usually, traders find this account verification process frustrating and time-consuming, but trust me it worth it. IQ Option ensures safe endeavour of its traders. This Verification process help IQ Option in knowing that no one else is using your account and the person is an actually a human, not a spammer. This verification process is for one time, you need to prove your identity once, it will help you by preventing you from getting into any kind of fraud or trap.
Here you are three steps far from opening your trading account:
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An in-depth review of the "Ghost Mode" gameplay overhaul mod
As I'm sure you can all relate, the 10th Witcher Games Anniversary video brought a lot of feels. And with them came the itch to do yet another playthrough of my favourite video game. This time, to freshen up the experience, I decided to break from my tradition of only installing visual enhancement mods and look into the gameplay overhauls recommended on the sub. To my surprise in-depth assessments of these mods were nowhere to be found. True you can look up detailed descriptions of what they change, but that won't give you an impression of how the changes work in practice nor an objective look at how they impact the overall experience. Thus the goal of this thread is to help you decide if you would enjoy using "Ghost Mode" for your next playthrough and to serve as a resource for posterity. Note: the title of this post is no misnomer. This is a long read. If you already have an idea of what the mod is about and are just wondering "if it's any good", then feel free to skip to the TLDR rating section at the bottom.
First thing first, all the changes introduced by the mod remain true to the vanilla feel, flow and story of the game. There is no need to worry that the game you know and love will suddenly be unrecognisable, that you won't know your arse from your elbow. Secondly, I do not plan to rehash the full changelog in this review. Changes from Vanilla will only be mentioned if they are relevant to the point I am making.
Started playthrough on version 2.6, updated to 2.7 when it was released and finished the game on it. No other gameplay altering mods installed
All mod configuration options left at author intended, default, values
Full 148 hour run including all DLC, side quests & question marks (minus Skellige smugglers' of course)
Death March difficulty throughout with a light armour sword & alchemy build
Dsiclaimer: this review is written with the above in mind. I do not claim my experience to be completely exhaustive. For example, things which were difficult or annoying for my setup might be trivial for others and vice versa. Your mileage may vary.
The mod has been implemented in a competent way. I did not notice any performance decrease compared to Vanilla and encountered no game breaking bugs. There was only a single major issue in 2.6 which was repeatable and highly annoying, but thankfully it seems to be fully fixed with version 2.7. Immersion has been improved and the game world is more believable. Some examples:
You are more likely to find regional alcohol in its respective area, such as Redanian Herbal in Novigrad and Oxenfurt or Temerian Rye in Velen.
Bucketfuls of Alcohest are no longer found in every crate, nook and cranny. There is a new type of strong alcohol - "homemade pepper vodka", which is reasonably cheap and perfect for potion replenishment. It is sold by all innkeepers which gives you an actual reason to stop by your roadside tavern, aside from buying gwent cards of course.
You no longer find rare crafting materials such as dimeritium bars, runes & glyphs in peasant hovels.
Geralt can now actually perform normal daily activities in game, which would be quite useful on the Path, such as cooking food or shaving himself with a razor. The latter is especially great because it also solves the issue of enchanted beard sprouting during cutscenes.
You now get new books and notes during certain quests which enrich the stories and are lore friendly. If you've always wanted to read the letter Vlodimir penned for Olgierd now you can! The writing quality is a bit inconsistent in some of them, but overall they are a good addition.
The amount of coin you naturally accrue is a lot more reasonable. For example the Taxman Cometh at 15 000 crowns, instead of 35 000. Previously it felt a bit weird to run around with more wealth than Hierarch Hemmelfart in your pockets without even trying.
Quests and Experience
Quest level requirements have been reworked. No longer do you get quests which are of a lower level requirement compared to their predecessor. Some quests are moved later in the story to fit better with the narrative. One example of this is "Following the Thread". In the vanilla game this is a required level 11 quest, when sailing to Skellige requires level 16. In GM its level requirement has been increased to 17.
Quest rewards have been rebalanced. Experience rewards are more evenly distributed among main quests and "main secondary" quests (e.g. contracts), so you no longer feel like you get nearly nothing in terms of character progression by doing them. Gold rewards are also more appropriate to the task and the social status of the quest giver. Haggling has a much bigger impact on your final reward.
The stats on all monster trophies have been reworked to be more unique and have a greater impact on your character. This is a good change which will see you tailor your trophy choice according to your build and/or according to the enemy you are about to face, rather than all of them being practically useless homogeneous stuffed heads.
The way the experience penalty works has also been changed. Previously you would get 100% of quest experience if you were at most 5 levels above the quest level, and basically 0% if you were 6 levels above or more. Now for every level you are above a quest the experience reward is reduced by 16%. This also works the other way around, you will receive an experience bonus for doing quests which are higher level than you.
Experience rewards no longer vary with combat difficulty, which is a nice change. Total amount of experience seems to be slightly reduced overall. I would finish my Vanilla DM runs at level 52 and, playing the same quest order, finished GM at level 49.
Overall, I don't believe the new experience penalty system is an improvement over the original for one simple reason: it encourages more meta-gaming. Previously you could delay the main quest for a while because you knew you had a 5 level cushion before you would get punished. Now you are pushed to do the main quests as soon as possible because every single level difference brings significant experience penalties. Given that the main quest is where you obtain the bulk of your XP, GM tries to force you into a specific quest order which never feels good. Not to mention that losing 16% of the experience for gaining a single level is questionable, when very often that level brings an insignificant increase to Geralt's power.
The best experience system in my opinion would consist of:
GM's total experience amount, distribution and reworked quest level requirements
No experience penalty for overlevelling quests and no bonus for being underlevelled
This way you get the best of both worlds. You get to tailor the quest order to your liking, without having to suffer meta-gaming pressure, and at the same time Geralt will not end up overlevelled.
This is usually the number one reason why people recommend this mod and it is clear to see why. The author has implemented a great number of improvements to nearly all of the vanilla systems. Combat is more challenging and rewards players for their skill and preparation better. Geralt's overpowered traits and abilities have been toned down and your specialisation makes a much bigger difference to how you approach fights. Overall, most battles are more fun with GM compared to vanilla. However this comes at a cost: namely the "realism", feel and flow of combat have all decreased to facilitate the above. Let's examine the 4 main areas where GM changes combat and evaluate them in detail.
The first thing you will probably notice is that "all enemies have a reduced reaction time". The reason I put quotes around that phrase is because I don't know the actual inner workings of the mod and precisely how it has modified the AI scripts. Therefore I am just calling the effect as I saw and experienced it during my playthrough. The easiest way to describe it is: the time frame between you being in range of an enemy and the enemy starting their action is now much lower. The primary effect of this change is an increase in difficulty. You now have to have faster reflexes in order to be able to dodge enemy attacks. Additionally, enemies will spend significantly less time in a hit recovery state after you land a blow. Which means that you won't be able to chain as many attacks as you could before, since your enemy will dodge/retaliate much more rapidly. This change really shines when it comes to boss fights. The faster enemy reaction time forces you to play by the boss' rules and pay attention to their mechanics, rather than treating them as a higher health & damage generic enemy. To give a concrete example, let us look at the Olgierd fight at the burning manor. In Vanilla you can easily beat him on Death March by ignoring the fight's mechanics. You simply position yourself slightly outside of his melee range and start a rend which he walks into. Then you follow this up with a quick dodge to the side to avoid the sand in the eyes and immediately start another rend. The boss gets locked in the above AI loop and you win pretty easily. The reduced reaction time in Ghost Mode counters this perfectly. By the time you are winding up your rend the boss, instead of walking into your sword, starts his own attack which targets where you will be after you swing and hits you before you can deal any damage. So to beat him I had to actually play by the rules, which means conventional sword swinging is out of the question, especially as you also leave yourself open to a quick counter attack which kills you in 2-3 hits. The rules in this case are: counter his attack, swing once and go on the defensive. There are three different attacks he throws at you:
The red charge: when you are far away from him, it is the easiest to counter and the bare minimum required to win. If you can only counter this then you will win, but it will take ages.
The phase charge: is when he turns semi transparent and steps side to side. He only does this if your are slightly outside of melee range, so you have much less margin of error on your counter. If you are quick enough you can counter this type of attack with a close to 100% success rate, which means that a better player can defeat him much more rapidly.
Finally we have the slash combo, which he does when you are in melee range. This one is also counterable, but the reaction time is so small I didn't feel it was worth the risk. Especially because if you fail it and only parry you will be locked in that stance for a few of his hits which will drain your stamina significantly (and you cannot counter without stamina, but more on this topic later).
So as you can see from the above GM makes you pay attention to the intended mechanics and rewards skilled play. The change to reaction time also has its downsides however, and they are major ones. Most notably, enemies which have extremely fast attack animations by default become unfair in melee combat. Especially if they are in a group. The best example of this problem are all of the insectoid type enemies like the endregas and the kikimores. Their attack animation is fast and when you pair it with an increased aggression and run speed it means that you literally cannot attack them preemptively. If you start any type of attack (without dodging one of their attacks or parrying first) they will strike you first, even if you were outside of their melee range when you initiated your swing. As you can probably tell fighting groups of these enemies is extremely annoying especially early on. Later you can cheese them by unloading your entire reserve of Dancing Stars & Northern wind bombs for some semblance of crowd control, but even that is like putting a plaster on an amputated leg. What's strange is that looking at past feedback numerous people have complained about these enemies, throughout the mod's life cycle. Yet the author has failed to address the problem, which is that they shouldn't have reduced reaction time in the first place. Such empty difficulty, only for its own sake is never good. Another downside is that early on you cannot take on groups of certain enemies, like wraiths, nekkers or insectoids for example, without resorting to AI abuse. This probably only applies to the higher difficulties, but when the best way of beating groups in the early game is dragging enemies one by one to the edge of their AI leash it doesn't feel good. No matter how skilled you are in melee combat you cannot defeat such packs head on without numerous deaths, which doesn't make you feel like a witcher at all in those encounters. Finally, GM also implements monster "dodge" with a much more heavy handed approach compared to Vanilla. All sorts of enemies will now dodge your attacks more frequently. This is yet another example of where combat quality was sacrificed in order to increase combat difficulty. I write "dodge" in quotation marks because normally the word implies that the enemy sees your attack and reacts to it by getting out of the way. This mod makes the enemies which "dodge" the most feel like blatant AI bots with rigid if-then logic in their script, which harms immersion. Some examples:
Enemies dodging mid attack, when it makes no sense for them to do so
Werewolves dodging while airborne in the middle of their lunge
Humans dodging attacks that come from behind them and they cannot see
Shrieker glitching into its "on the ground" dodge animation while flying, after being shot with a crossbow
Occasionally enemies dodging attacks while burning, sirens dodging when knocked down etc.
Skill Balance changes
A lot of adjustments have been made to the skill tree in order to improve how balanced Geralt is in combat. The changes can mostly be summed up by saying "baseline Geralt was nerfed". What that means in practice is that witchering aspects you do not invest points into will be significantly worse compared to vanilla. For example the signs, crossbow and damage bombs are a lot less useful for my mainly sword focused build. This is a good thing as specialisation encourages more diversity in your playstyle. Here are some examples:
Quen no longer always blocks at least 1 attack, regardless of how much damage it's supposed to absorb. Now it's no longer the combat crutch it used to be in Vanilla as it will only absorb the value of the shield and the rest of the damage will go through.
Poison and bleed effects are no longer extremely overpowered boss monster killers. Their duration and damage are significantly reduced to the point where 1 poison application is equal to about 2 additional sword attacks. Still good, but now balanced.
Crossbow & Bombs now only deal half damage if they were auto aimed. And of course manual aiming during combat is way too slow unless you have invested into the related skills. There seem to be a few minor bugs related to these items. For example manual crossbow shots sometimes don't bring big flyers down despite hitting them successfully. Superior Samum, manually aimed, dealing 5 (yes five) damage on kikimores.
In general overpowered skills have been nerfed (rend, whirl, euphoria etc.) while underpowered abilities have been buffed (crippling strikes, undying, counter attack etc.).
Overall the skill tree feels significantly more polished and we now have a lot more viable choices to pick from.
The way dodging and rolling worked in Vanilla was a simple binary check. Did you press the appropriate button before the attack connected with your character? If yes then avoid all damage, regardless of where your character ended up going (for attacks which can be dodged). And while this was still a big improvement from the second game, the i-frames were way too generous and the moves lacked any stamina cost. Which made it all to easy to just spam the dodge button and be invulnerable. GM changes this behaviour by also taking into account the direction Geralt moves in when dodging/rolling with respect to the enemy attack. Now if you dodge in time but still end up connecting with the attack, depending on the angle, you will take partial damage and debuffs based on what direction you were going in. Parrying and countering have been significantly enhanced compared to the base game. Essentially now you can parry/counter nearly all attacks, those coming from monsters included. Taking counters as an example, you may counter light attacks just like before - by reducing all incoming damage - but now you retaliate against monsters with a "counter slash". This also applies to heavy attacks (including hammer and spear wielding humans) except that damage is reduced only by 50%. Both parry and counter now have a stamina cost depending on the attack you have deflected. This is a great addition to the game in my opinion. It plays perfectly with the risk and reward scale. Countering carries a greater reward because you spend your time negating the monster attack and dealing damage on your own, instead of just negating as you would with a dodge. However the risk is also greater because you confusing monster light and heavy attacks means you will take significant damage, especially if your build is not prepared for it. Yet another gameplay element where skill is rewarded.
Armour, stamina and different playstyles
Stamina management is now a big part of combat, rather than a mere afterthought with Tawny oil. The base regeneration rate is significantly reduced, all combat actions pause this regeneration for a short while and counter and parry stamina costs are increased. The armour you are wearing now also affects your stamina more than the Vanilla regeneration penalties. Light armour has no penalties and increases stamina regen, medium armour introduces a stamina cost for rolling & sprinting and heavy armour has stamina costs associated with rolling, dodging and sprinting. Armour now plays a much bigger role in the game thanks to its significantly increased damage absorption capabilities. Plenty of enemies now have high armour values which also makes the armour penetration stat on swords better. To help with this, your heavy attacks now have a significant amount of armour penetration by default. This means that quick attack spam is no longer maximum dps against all enemy types and you will have to mix in heavy attacks much more frequently. Some enemies like golems are so heavily armoured that using quick attacks against them is basically pointless. Similarly, high armour values on your gear now make a big dent in the incoming damage whereas in Vanilla they were useless and the only thing that mattered were the resistances on the gear. Both of these changes together translate into very distinct melee combat playstyles depending on which Witcher set you are wearing, which is one of the best features of GM for me.
Light Armour: the Cat set provides the combat experience which is closest to Vanilla DM, with a few important tweaks. Firstly, because you have very little damage reduction, Quen is practically useless. It won't even fully absorb a light attack from a drowner. This combined with the change to the defensive techniques means that you actually have to be quick on your feet and good at dodging, you can only rely on your own skill. Secondly you can also mix in counters for increased dps once you are familiar with the attack patterns of the enemies. However you still have to dodge heavy attacks due to your lack of defence. This makes the Feline armour playstyle a skillful dance combining counters & dodging which is extremely fun, especially against bosses and small enemy groups.
Medium Armour: the Wolf set is a bit of a jack of all trades, master of none. It has less damage compared to the Cat but more defensive stats and armour. This essentially means that your playstyle is similar to the Cat but you reduce some of the risk and settle for a lesser reward. You still can't afford to counter heavy attacks, but at the same time the stamina penalties for sprinting and rolling are mostly irrelevant as the latter is only necessary to get out of the way of enemy AoE attacks. As a result you will be safer against large groups compared to the cat but will have to settle for reduced offensive capabilities.
Heavy Armour: the Bear set in GM presents a markedly different combat experience compared to vanilla. The quickest way to describe it is as an "immovable object". The stamina cost for dodging means that you will spend all of your time holding your ground and countering ALL enemy attacks (apart from AoE). The high armour value and damage resists mean that you can shrug off heavy attacks with ease. Combine this with talents that use adrenaline to heal you and an Ekkimara decoction to create a true tank build. However, due to the slow stamina regeneration signs are pretty much out of the question because every sign costs 10+ counter attacks leading to a big dps loss. This playstyle is extremely fun against groups of enemies because it allows you to combine defense with offense and simultaneously negate enemy damage. It also has its weaknesses - namely big enemies and bosses who make heavy use of area effect attacks, such as Griffins and Imlerith for example. Overall I didn't spend much time testing this playstyle in my run, but I found it very satisfying and fun. Definitely keen on using it for a complete playthrough in the future.
Another highlight of the GM combat enhancements are the 1v1 fist fights (seriously). They are much more challenging, fun and skill intensive due to the reworked stamina system. In Vanilla these were pretty formulaic - keep your distance from the opponent so that they only lunge with a heavy attack, which is easier to counter compared to the fast jabs. Counter it, throw a one-two and then rinse and repeat. In Ghost Mode you no longer have the stamina to consecutively counter all attacks and must spend some time in between counters to recover, which introduces a great deal of tension and makes the fights more skillful. Remember, dodging pauses your stamina regeneration so you don't have an easy way around this. Especially as many arenas are quite small which make this process challenging. Furthermore blocking jabs costs significantly less stamina, so if you're confident in countering the opponent's fast attacks you have a great opportunity to skill display. In addition group fist fights are a lot easier compared to Vanilla, because the opponents aren't health sponges. This is another great change in my book as those were pretty tedious and the fist fight system doesn't really work great for group combat.
Finally, to finish off this section, I would like to spend some time looking at enemy balance in the Blood & Wine expansion. There were several problems with it in my opinion, which overall decrease the quality of the experience.
Giant centipedes deal too much damage. Yes they are generally easy to avoid, however them one shotting a character in master crafted Feline Gear + Quen + Superior Insect Oil + Protective Coating + 600 hp green mutagen at full life seems excessive. I'd suggest a 30% damage nerf. For comparison, level appropriate Giant Centipedes hit harder than red skull cyclopses and werewolves.
High concentration of monsters which work badly with the reduced reaction times due to their instant attacks.
Arachnomorph damage seems to be balanced against them hitting you once when most of the time they double tap you, which enables 1 small spider to pretty much instantly kill you from full life if you make a mistake. Damage should be reduced by at least 40%.
The two Guardian Panthers in the Professor Moreau quest are extremely overtuned for when you face them and, as a consequence, require extremely cheesy strategies to beat.
Alps are probably the hardest enemies in the whole game. Thankfully you only have to fight them twice. The first one's alone and she's manageable, but the second involves you getting tag-teamed by a Bruxa as well and that one is quite painful. It's a good thing Dettlaff can mind control other "lesser" vampires, because otherwise one of those ginger vamps would easily wipe the floor with both him & Regis at the same time.
Items and crafting
Witcher set bonuses now scale with the number of pieces equipped rather than being binary. Bonuses also apply from the lowest set tier and not just Grandmaster level. This is a good change in my book as they diversify your combat style from an earlier stage of the game. Set swords are no longer the best weapons for their level requirement, so exploring the world and doing contracts for relics feels much more rewarding.
The weapon & armour upgrade kits, sold by master craftsmen, are a great addition to the game. They allow you to increase the base damage/armour of your equipment by increasing its level requirement by 1 (i.e. the Aerondight effect). This enables you to make use of those special relic swords like: Hjalmar's Steel Sword, Pang of Conscience, Blade of the Bits, Winter's Blade etc. from the moment you obtain them to as long as you wish. This means that you must only pick a weapon based on if its secondary stats have synergy with your build, and this opens up a lot of choices and min-maxing.
Speaking of special relic swords, these now have significantly improved secondary stats which makes them stand out from the generic random relics. Depending on your build you will probably end up using one of these for most of your playthrough. It feels great to get a "special" sword reward for a quest which is actually useful and not vendor fodder like in Vanilla.
Equipment crafting now requires significantly less materials, so you are no longer forced to dismantle an entire army's worth of arsenal to craft something. Unfortunately the craftsmen will now rip you off much harder, comparatively to Vanilla, with their fees. So if you want to unlock all the levels of the Runewright and deck out Corvo Bianco in the various Witcher sets you will still have to pick up and vendor massive amounts of loot.
Crafting costs of random weapons in the early game, before you can access sets and contract relics, are prohibitively expensive.
White Gull isn't so difficult to produce anymore as it doesn't require Redanian Herbal and you can craft the Mandrake Cordial yourself, white honey now comes with more charges - both are nice QoL changes.
Potions and bombs require significantly less ingredients, so theoretically you would need to spend less time picking flowers. However considering that you could buy most of these cheaply from herbalists in the vanilla game (and still can) this change is more or less irrelevant in practice.
Cooking recipes are a good addition to the immersion in my experience. A witcher on the path should be able to cook himself a meal while squatting in some untamed wilderness. Unfortunately, in practice I did not use these recipes at all after leaving White Orchard. There are a few problems with the current implementation:
Food & drink healing is not balanced according to the amount of ingredients required to produce. For example, right at the start of the game you can learn how to make apple juice which is in the top tier of drink healing and costs next to nothing to make, in contrast with other much more expensive drink recipes which very often heal for less. Food recipes require way too many ingredients (the vast majority of which must be bought) and offer sub par healing in comparison.
Human enemies in Velen and onwards drop way too much food, often between 2-3 pieces each. Why should I waste money buying ingredients and cooking when I could obtain something nearly as good for free?
Coking recipes are too expensive for what they offer. They could use a 50% coin cost reduction across the board. Food recipes should require less ingredients. There should be more distinct healing "tiers" for different food & drink, less total recipes and bandits should drop less grub to incentivise people to interact with the system.
Enemies focusing more on NPCs during combat (if present) makes certain escort quests significantly more annoying on Death March: namely the Black Pearl and the Skellige mine clearing duo. Those NPCs could use a buff to their survivability.
All wolves/dogs & boars are significantly weaker compared to the vanilla game. Probably a design decision, but it feels out of place since all other enemies are harder. Wolves in the Land of a Thousand Fables do have level appropriate stats unlike all their siblings for some reason.
Kinks to the extra books/notes feature: fist fight quests keep giving you the same note after a brawl for every brawl, many texts are given out at weird times. For example, right at the beginning of some action sequence.
Early game bosses and contract monsters (level req < 15) could use a modest health reduction to prevent boredom. Later on the only enemy that felt too "health spongy" was Iris' nightmare. Those Olgierds could use a health reduction because at the moment the fight is quite repetitive, lacks the atmosphere of the burning manor fight and so becomes a bit tedious.
The base Yrden duration is too short and makes fighting Wraith bosses extremely tedious early on, until you get Enhanced or preferably Superior Moon Dust.
Superior Cursed Oil now requires berserker skin which is not obtainable in Skellige if you investigate the massacre with Ceris. Previously there was a bug where berserkers spawned near Kaer Morhen, but this seems to be fixed in the newest version. The only place I found berserker skin in the whole game was in the Borsodi vault (?), dropped by one of his guardsmen (??). Either put a copy of the ingredient somewhere in the Vildkaarls' village, or change it to some other more lore appropriate place. The current location makes no sense.
The inventory weight system is at best a sidegrade to Vanilla. Yes, it is unrealistic that Geralt is able to hold all these weightless ingredients in Roach's saddlebags. So this mod now gives them weight and forces you to regularly deposit all your ingredients in the stash. Then to access them more conveniently every time you are at an appropriate vendor (alchemist/blacksmith/armourer) Geralt is able to telepathically access said stash to obtain the ingredients. To me it seems like one unrealistic element was simply replaced with a different one equally as unrealistic, so what's the point?
In all fairness you can reduce the weight of all items from the mod options, but that slider leads to even more immersion problems. Because if you wish to compensate for the weight on all the ingredients you have to turn up the slider so much that all the swords and armour now weigh practically nothing as well. A better solution would be keeping the weight slider and adding a check box for "Zero ingredient weight", or just using the vanilla weight system because the current implementation isn't a clear improvement.
I find the name of the mod to be a bit unfortunate, since it has nothing to do with any of the content. Makes you wonder if it's one of the reasons why it is not more popular.
Grapeshot seems to deal insignificant damage to higher level enemies. Superior version of it hits arachas for 5 damage with an aimed shot for example. Even without bomb talents it shouldn't be this weak.
Aerondight has lost a great deal of its unique flavour (all items can now be upgraded) and the nerf to its secondary stats was too great. Before it would give 10% attack power per stack, up to 10 stacks, now this has been reduced to 5% crit damage. For comparison, random relic swords can spawn with 60%+ critical damage and have 4 other secondary stats as well. Not to mention free sockets, which cost ~8000 gold for Aerondight. Finally, while the bonus at maximum stacks is still great it's now harder to maintain due to the decreased enemy reaction time, is basically non-existent against all the instant attack foes (and for heavy armour builds) and has overlap with several consumables (thunderbolt potion & oils now give crit chance) and talents which reduces its effectiveness even further. Overall the sword feels underwhelming and not worth using.
Olgierd's sabre, Iris, no longer gains charges when enemies block your attacks and doesn't buff the damage of the fast attacks. To compensate it now deals 10% of target's maximum life in addition to the other bonus damage when charged. I was very excited to use this sword with the new item upgrade kits and was left moderately disappointed. The life loss penalty is still too big and basically forces you into using Katakan decoction which doesn't feel great. Furthermore, to charge the sword you must deliver 3 successful fast attacks in succession. Against armoured enemies this feels horrible as you're effectively whacking them with a wet noodle until you can charge the finisher. In addition, humans are much more likely to dodge your attacks compared to before causing you to often whiff on the charged strong attack while still paying the health cost. Overall the sword is still worth using and feels satisfying with the Severance runeword, however I would like to see some quality of life change: for example halving the health penalty.
This mod breaks the following achievements: equipping a full witcher set (Armed and Dangerous), equipping all the grandmaster set pieces (Dressed to Kill), equipping Aerondight (Embodiment of the Five Virtues). Tested on GoG. Probably irrelevant for 99% of people, but worth mentioning.
The Undvik set has less armour than the basic Feline set, despite having a higher level requirement and being heavy armour.
Superior Full Moon heal, based on current toxicity, either does not work or heals a minuscule amount.
Kill count bestiary section feels a bit too arcade-y and gimmicky for my tastes. Would prefer it hidden at the bottom of the list and collapsed by default or, better yet, an optional toggle in the mod options if possible.
I will now attempt to rate this mod based on an arbitrary scale I just made up. A score of 5/10 means that overall the mod neither improves nor deteriorates the experience when compared to the original game. A higher score than that is good, lower is bad.
-1 for the fast reaction times on enemies with instantaneous attack animations (and the fact that this hasn't been fixed for so long) and the balancing issues of Blood & Wine.
-0.5 for the overall lowered quality of the combat experience: namely its feel, flow & realism.
-0.5 for all the points listed in the Nitpick section.
-0.5 for the experience penalty system which promotes meta-gaming and for the subpar support of the NG+ mode
Overall: 7.5/10. Despite the occasional hiccups I thoroughly enjoyed my playthrough with Ghost Mode. I found the mod to be an overall improvement to the base game and definitely recommend it.
Never Asked Questions
Q: What difficulty should I play on? A:
You are looking for a similar challenge to vanilla Death March or early game B&BB, to see if you like the other gameplay changes? Story & Sword. If you don't care about the combat then I would suggest that you also reduce monster damage from the mod options.
You played on Death March from level 1 and found it too easy? Blood and Broken Bones.
You played on Death March from level 1 with self-imposed limitations such as: no Quen, not using set swords, deliberately skipping some of the best talents and found it too easy? Death March.
Q: What build did you use? A:Combat/Alchemy - GM Death March I went for delusion & poisoned blades first. Muscle memory & strength training second, then back to alchemy for protective coating, afterwards filled out the combat tree. Undying was only equipped once the first B&W skill slot was unlocked and I could move an alchemy skill there, on lower difficulty levels I would replace it with Razor Focus. Delusion is optional. I pick it mostly for RP reasons although the extra stamina regen is nice, especially early on. If you don't want to use it then replace it with the Synergy skill from the alchemy tree.
Q: Any other interesting stats/tidbits from your run? A:
Hardest 1v1 fight: werewolf outside of the Whispering Hillock, ~10 deaths.
Other boss fights with number of deaths in parenthesis: WO Griffin (1), Imlerith (2), Toad Prince (0), Olgierd (3), Caretaker (1), Olgierds (2), Caranthir (0), Eredin (1), Dettlaff (0)
Hardest group fight: arachas cave south west of Harviken on Faroe, 8 deaths.
Found the "Tor Zirael" sword for the first time ever in 4 playthroughs, not sure if finally lucky or spawn chance increased in the mod. Unfortunately, stats wise it's still rubbish.
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